My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Hunter Golem Ice Wizard Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bandit Fisherman
Giant Snowball
Spear Goblins Fisherman
Zap
Spear Goblins Bandit Fisherman
Barbarian Barrel
Spear Goblins Hunter Ice Wizard Bandit
The Log
Spear Goblins Mini P.E.K.K.A Hunter Bandit Fisherman
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Mini P.E.K.K.A Hunter Ice Wizard Bandit Fisherman
Fireball
Hunter Ice Wizard Bandit Fisherman
Poison
Spear Goblins Hunter Ice Wizard Fisherman
Lightning
Mini P.E.K.K.A Hunter Ice Wizard Bandit Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Poison Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Poison Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Wizard Bandit Fisherman Mini P.E.K.K.A Poison Hunter Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Ice Wizard Bandit Fisherman

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Golem Bandit
Mini P.E.K.K.A
Spear Goblins Hunter Golem Ice Wizard
Poison
Golem
Hunter
Fisherman Mini P.E.K.K.A Golem Bandit
Golem
Poison Spear Goblins Mini P.E.K.K.A Hunter Ice Wizard Bandit
Ice Wizard
Mini P.E.K.K.A Golem Bandit Fisherman
Bandit
Spear Goblins Hunter Golem Ice Wizard
Fisherman
Hunter Ice Wizard

Defense Synergies 1 13

Spear Goblins
Mini P.E.K.K.A Poison Ice Wizard Bandit
Mini P.E.K.K.A
Spear Goblins Hunter Ice Wizard Fisherman
Poison
Spear Goblins Ice Wizard
Hunter
Fisherman Mini P.E.K.K.A Ice Wizard Bandit
Golem
Ice Wizard
Spear Goblins Mini P.E.K.K.A Poison Hunter Bandit Fisherman
Bandit
Spear Goblins Hunter Ice Wizard Fisherman
Fisherman
Hunter Mini P.E.K.K.A Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Mini P.E.K.K.A Hunter Ice Wizard Bandit Fisherman
Mini P.E.K.K.A Hunter Fisherman Ice Wizard Bandit
Mini P.E.K.K.A Hunter Ice Wizard Bandit Fisherman
Mini P.E.K.K.A Poison
Spear Goblins Hunter Ice Wizard Bandit
Hunter Spear Goblins Poison Ice Wizard
Poison Bandit
Mini P.E.K.K.A Hunter Ice Wizard Fisherman
Spear Goblins Mini P.E.K.K.A Hunter Ice Wizard Bandit Fisherman
Poison Ice Wizard Spear Goblins Hunter Bandit Fisherman
Hunter Spear Goblins Poison Ice Wizard
Mini P.E.K.K.A Hunter Ice Wizard Bandit
Mini P.E.K.K.A Poison Hunter
Mini P.E.K.K.A Hunter Bandit
Mini P.E.K.K.A Hunter Bandit Fisherman
Mini P.E.K.K.A Poison Hunter Fisherman
Spear Goblins Hunter Ice Wizard Bandit Fisherman
Poison Hunter Spear Goblins Ice Wizard Bandit Fisherman
Mini P.E.K.K.A Hunter Fisherman
Spear Goblins Mini P.E.K.K.A Poison Hunter Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Bandit Fisherman
Poison Bandit Mini P.E.K.K.A Hunter Fisherman
Bandit Spear Goblins Mini P.E.K.K.A Hunter Fisherman
Mini P.E.K.K.A Hunter Bandit Fisherman
Mini P.E.K.K.A Hunter Bandit Fisherman
Poison Hunter Ice Wizard
Mini P.E.K.K.A Spear Goblins Hunter Ice Wizard Bandit
Mini P.E.K.K.A Hunter Fisherman
Spear Goblins Mini P.E.K.K.A Poison Bandit
Mini P.E.K.K.A Hunter
Poison
Mini P.E.K.K.A Hunter Bandit
Spear Goblins Mini P.E.K.K.A Poison Hunter Fisherman
Poison Mini P.E.K.K.A Hunter Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Ice Wizard Bandit Fisherman
Poison Bandit
Poison
Poison
Poison Spear Goblins Hunter Ice Wizard
Poison
Poison Hunter Ice Wizard
Poison Bandit Fisherman
Mini P.E.K.K.A Poison Fisherman
Poison Bandit Fisherman
Poison
Poison Hunter Bandit Fisherman
Poison Bandit Fisherman
Poison Fisherman
Spear Goblins Poison Hunter Bandit
Poison Bandit
Poison
Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Poison Hunter Bandit Fisherman
Poison
Poison
Poison
Fisherman
Poison
Poison Hunter Ice Wizard
Fisherman
Poison Hunter Ice Wizard Bandit Fisherman
Poison Bandit Fisherman
Poison Bandit Fisherman
Poison Hunter Ice Wizard
Poison
Mini P.E.K.K.A
Poison Hunter Bandit
Poison
Poison
Spear Goblins Bandit
Poison Hunter Ice Wizard
Poison Mini P.E.K.K.A Hunter
Poison
Poison
Poison
Poison
Poison Bandit

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