My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Giant Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Royal Hogs Prince
Giant Snowball
Spear Goblins Royal Hogs Witch
Zap
Spear Goblins Royal Hogs Witch Prince
Barbarian Barrel
Spear Goblins Wizard Royal Hogs Witch
The Log
Spear Goblins Mini P.E.K.K.A Royal Hogs Witch Prince
Earthquake
Spear Goblins Royal Hogs Witch
Arrows
Spear Goblins Royal Hogs Witch
Royal Delivery
Spear Goblins Mini P.E.K.K.A Wizard Royal Hogs Witch Prince
Fireball
Wizard Royal Hogs Witch
Poison
Spear Goblins Wizard Royal Hogs Witch
Lightning
Mini P.E.K.K.A Wizard Witch Prince
Rocket
Wizard Royal Hogs Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Mini P.E.K.K.A Giant Wizard Royal Hogs Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Rage Mini P.E.K.K.A Giant

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Giant Royal Hogs Prince
Mini P.E.K.K.A
Giant Spear Goblins Wizard Royal Hogs Rage
Giant
Mini P.E.K.K.A Rage Prince Spear Goblins Wizard Witch
Wizard
Mini P.E.K.K.A Giant Royal Hogs Rage Prince
Royal Hogs
Spear Goblins Mini P.E.K.K.A Wizard
Rage
Giant Witch Mini P.E.K.K.A Wizard Prince
Witch
Rage Giant Prince
Prince
Giant Spear Goblins Wizard Rage Witch

Defense Synergies 0 6

Spear Goblins
Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Spear Goblins Wizard Witch
Giant
Wizard
Mini P.E.K.K.A Prince
Royal Hogs
Rage
Witch
Mini P.E.K.K.A Prince
Prince
Spear Goblins Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince
Spear Goblins
Spear Goblins Wizard Witch
Mini P.E.K.K.A Witch Prince
Spear Goblins Mini P.E.K.K.A Prince
Witch Spear Goblins Wizard
Spear Goblins Wizard Witch
Mini P.E.K.K.A Prince Wizard Witch
Wizard Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Wizard Mini P.E.K.K.A Witch Prince
Spear Goblins Wizard Witch Prince
Wizard Witch Spear Goblins
Mini P.E.K.K.A Prince
Wizard Spear Goblins Mini P.E.K.K.A Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Witch Prince
Mini P.E.K.K.A Wizard Prince
Spear Goblins Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Witch Prince
Wizard Witch
Mini P.E.K.K.A Prince Spear Goblins Witch
Mini P.E.K.K.A Prince
Spear Goblins Mini P.E.K.K.A Witch Prince
Witch
Mini P.E.K.K.A Witch Prince
Prince
Mini P.E.K.K.A Prince Wizard Witch
Wizard Witch
Witch Spear Goblins Mini P.E.K.K.A Prince
Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Prince
Wizard
Wizard Spear Goblins Witch
Wizard Witch
Wizard
Wizard
Mini P.E.K.K.A Prince
Wizard Prince
Wizard
Prince
Spear Goblins Wizard Witch
Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Prince
Wizard Witch
Prince
Wizard
Prince
Wizard Witch
Witch
Wizard Witch
Wizard Witch Prince
Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Wizard
Prince
Wizard
Spear Goblins Witch Prince
Wizard Witch
Mini P.E.K.K.A Wizard Prince
Wizard
Prince
Witch
Witch
Witch Prince

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