My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Barrel
Giant Snowball
Skeletons Spear Goblins Goblin Barrel Baby Dragon Lumberjack
Zap
Skeletons Spear Goblins Goblin Barrel
Barbarian Barrel
Skeletons Spear Goblins Goblin Barrel Lumberjack
The Log
Skeletons Spear Goblins Mini P.E.K.K.A Goblin Barrel Lumberjack
Earthquake
Skeletons Spear Goblins Goblin Barrel
Arrows
Skeletons Spear Goblins Goblin Barrel
Royal Delivery
Skeletons Spear Goblins Mini P.E.K.K.A Goblin Barrel Baby Dragon Lumberjack
Fireball
Goblin Barrel Baby Dragon Lumberjack
Poison
Spear Goblins
Lightning
Mini P.E.K.K.A Baby Dragon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Zap Goblin Barrel Fireball Mini P.E.K.K.A Baby Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Zap Goblin Barrel

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Goblin Barrel Zap Mini P.E.K.K.A Baby Dragon Lumberjack
Zap
Fireball Spear Goblins Mini P.E.K.K.A Baby Dragon Lumberjack
Fireball
Zap Baby Dragon
Mini P.E.K.K.A
Spear Goblins Zap Baby Dragon Lumberjack
Goblin Barrel
Spear Goblins Baby Dragon Lumberjack
Baby Dragon
Spear Goblins Zap Fireball Mini P.E.K.K.A Goblin Barrel Lumberjack
Lumberjack
Spear Goblins Zap Mini P.E.K.K.A Goblin Barrel Baby Dragon

Defense Synergies 2 15

Skeletons
Spear Goblins Zap Mini P.E.K.K.A Baby Dragon Lumberjack
Spear Goblins
Skeletons Zap Mini P.E.K.K.A Baby Dragon Lumberjack
Zap
Fireball Mini P.E.K.K.A Skeletons Spear Goblins Baby Dragon Lumberjack
Fireball
Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Zap Skeletons Spear Goblins Fireball Baby Dragon
Goblin Barrel
Baby Dragon
Skeletons Spear Goblins Zap Mini P.E.K.K.A Lumberjack
Lumberjack
Skeletons Spear Goblins Zap Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Baby Dragon
Mini P.E.K.K.A Lumberjack Skeletons Zap
Mini P.E.K.K.A Lumberjack Skeletons
Mini P.E.K.K.A Lumberjack Skeletons
Fireball Mini P.E.K.K.A Lumberjack
Fireball Skeletons Spear Goblins Zap Baby Dragon Lumberjack
Spear Goblins Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Mini P.E.K.K.A Skeletons Lumberjack
Skeletons Spear Goblins Mini P.E.K.K.A Lumberjack
Skeletons Spear Goblins Zap Fireball Baby Dragon Lumberjack
Spear Goblins Zap Fireball Baby Dragon
Mini P.E.K.K.A Lumberjack Skeletons Zap Fireball
Fireball Zap Mini P.E.K.K.A Baby Dragon Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Fireball Mini P.E.K.K.A Lumberjack
Skeletons Fireball Mini P.E.K.K.A Lumberjack
Fireball Spear Goblins Zap Baby Dragon Lumberjack
Zap Baby Dragon Spear Goblins Fireball Lumberjack
Mini P.E.K.K.A Lumberjack
Spear Goblins Fireball Mini P.E.K.K.A Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Skeletons Spear Goblins Zap Fireball
Fireball Zap Mini P.E.K.K.A Baby Dragon Lumberjack
Lumberjack Skeletons Spear Goblins Zap Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Zap Fireball
Skeletons Mini P.E.K.K.A Lumberjack
Fireball Skeletons Zap Baby Dragon
Mini P.E.K.K.A Skeletons Spear Goblins Fireball Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Skeletons Spear Goblins Fireball Mini P.E.K.K.A Baby Dragon
Skeletons
Mini P.E.K.K.A Lumberjack
Zap Fireball
Mini P.E.K.K.A Skeletons Fireball Lumberjack
Fireball Baby Dragon
Skeletons Spear Goblins Zap Fireball Mini P.E.K.K.A Baby Dragon Lumberjack
Zap Fireball Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Spear Goblins Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Fireball Mini P.E.K.K.A Lumberjack
Zap Fireball
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Spear Goblins Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Spear Goblins Fireball
Fireball Zap Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Baby Dragon Lumberjack
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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