My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Skeleton Barrel Witch Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Skeleton Barrel Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Barrel
Giant Snowball
Spear Goblins Skeleton Barrel Witch Princess
Zap
Spear Goblins Skeleton Barrel Witch Princess
Barbarian Barrel
Spear Goblins Knight Skeleton Barrel Witch Princess Royal Ghost
The Log
Spear Goblins Skeleton Barrel Witch Princess
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Skeleton Barrel Witch Princess
Royal Delivery
Spear Goblins Knight Skeleton Barrel Witch Princess Royal Ghost
Fireball
Skeleton Barrel Witch Princess
Poison
Spear Goblins Skeleton Barrel Witch Princess
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Skeleton Barrel Freeze Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Skeleton Barrel Princess Royal Ghost Freeze Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Knight Skeleton Barrel

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Skeleton Barrel Zap Princess Royal Ghost
Zap
Spear Goblins Knight Skeleton Barrel Freeze Witch Princess Royal Ghost
Knight
Spear Goblins Skeleton Barrel Princess Zap Witch
Skeleton Barrel
Spear Goblins Knight Zap Freeze Witch Princess Royal Ghost
Freeze
Zap Skeleton Barrel
Witch
Zap Knight Skeleton Barrel Royal Ghost
Princess
Knight Spear Goblins Zap Skeleton Barrel Royal Ghost
Royal Ghost
Spear Goblins Zap Skeleton Barrel Witch Princess

Defense Synergies 2 10

Spear Goblins
Knight Zap Royal Ghost
Zap
Spear Goblins Knight Skeleton Barrel Witch Princess Royal Ghost
Knight
Spear Goblins Princess Zap Witch
Skeleton Barrel
Zap
Freeze
Witch
Zap Knight Royal Ghost
Princess
Knight Zap Royal Ghost
Royal Ghost
Spear Goblins Zap Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Skeleton Barrel
Zap Knight Witch
Witch Knight Freeze
Witch Knight
Princess
Freeze Spear Goblins Zap Royal Ghost
Spear Goblins Zap Freeze Witch Princess
Zap Skeleton Barrel
Witch Princess
Knight Spear Goblins Royal Ghost
Witch Spear Goblins Zap Knight Freeze Princess Royal Ghost
Spear Goblins Zap Witch Princess
Zap Knight Freeze Witch
Zap Freeze Witch Princess Royal Ghost
Knight
Zap Freeze
Knight Witch
Spear Goblins Zap Knight Witch Royal Ghost
Zap Freeze Witch Spear Goblins Knight Princess Royal Ghost
Royal Ghost Spear Goblins Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap Witch Royal Ghost
Zap Knight Skeleton Barrel Royal Ghost
Spear Goblins Zap Knight Witch
Zap Knight
Knight Witch
Zap Skeleton Barrel Freeze Witch Princess
Spear Goblins Knight Witch
Knight
Zap Freeze Spear Goblins Knight Witch
Witch
Knight Witch
Zap
Knight Witch
Witch Princess
Witch Spear Goblins Zap Knight Freeze
Zap Freeze Witch Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Princess Knight Freeze Royal Ghost
Zap Skeleton Barrel Princess Royal Ghost
Skeleton Barrel
Knight Skeleton Barrel Freeze
Zap
Spear Goblins Zap Skeleton Barrel Freeze Witch Princess
Witch Princess
Zap Skeleton Barrel Freeze Princess
Zap Skeleton Barrel
Zap Knight Skeleton Barrel Princess
Zap Princess
Knight Skeleton Barrel Princess
Skeleton Barrel Freeze Princess
Princess Zap Skeleton Barrel
Spear Goblins Zap Skeleton Barrel Witch Princess
Skeleton Barrel Princess
Freeze
Zap Skeleton Barrel Princess
Zap Skeleton Barrel Witch Princess
Princess
Zap Skeleton Barrel
Zap Freeze Witch Princess
Witch
Zap Skeleton Barrel Witch Princess Royal Ghost
Zap Skeleton Barrel Witch Princess
Zap Skeleton Barrel
Zap Witch Princess
Zap Skeleton Barrel Freeze Witch
Zap
Zap Freeze Princess
Princess
Zap Skeleton Barrel Spear Goblins Freeze Witch Princess
Zap Witch Princess
Freeze
Knight Princess
Zap Skeleton Barrel Princess
Zap
Zap Freeze Witch Princess
Zap Witch Princess
Zap Skeleton Barrel Freeze Witch Princess Royal Ghost

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