My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Good

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Goblin Gang Goblin Hut Goblin Barrel Skeleton Army
Zap
Spear Goblins Goblin Gang Goblin Hut Goblin Barrel Skeleton Army
Barbarian Barrel
Spear Goblins Knight Goblin Gang Elite Barbarians Goblin Hut Goblin Barrel Skeleton Army
The Log
Spear Goblins Goblin Gang Elite Barbarians Goblin Hut Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Goblin Gang Goblin Hut Goblin Barrel Skeleton Army
Arrows
Spear Goblins Goblin Gang Goblin Hut Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Knight Goblin Gang Elite Barbarians Goblin Hut Goblin Barrel Skeleton Army
Fireball
Goblin Gang Elite Barbarians Goblin Hut Goblin Barrel Skeleton Army
Poison
Spear Goblins Goblin Gang Goblin Hut Skeleton Army
Lightning
Knight Elite Barbarians Goblin Hut
Rocket
Elite Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Knight Goblin Gang Goblin Barrel Skeleton Army Goblin Hut Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Spear Goblins Knight Goblin Gang

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Goblin Gang Elite Barbarians Goblin Hut
Knight
Spear Goblins Goblin Gang Goblin Barrel Elite Barbarians Goblin Hut
Goblin Gang
Knight Goblin Barrel Spear Goblins Goblin Hut Mirror
Elite Barbarians
Spear Goblins Knight
Goblin Hut
Spear Goblins Knight Goblin Gang Mirror Goblin Barrel
Mirror
Goblin Barrel Goblin Gang Goblin Hut Skeleton Army
Goblin Barrel
Spear Goblins Knight Goblin Gang Mirror Goblin Hut Skeleton Army
Skeleton Army
Mirror Goblin Barrel

Defense Synergies 3 10

Spear Goblins
Knight Goblin Gang Goblin Hut Skeleton Army
Knight
Spear Goblins Goblin Gang Goblin Hut Skeleton Army
Goblin Gang
Knight Spear Goblins Goblin Hut Mirror Skeleton Army
Elite Barbarians
Goblin Hut
Spear Goblins Knight Goblin Gang Mirror Skeleton Army
Mirror
Skeleton Army Goblin Gang Goblin Hut
Goblin Barrel
Skeleton Army
Mirror Spear Goblins Knight Goblin Gang Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Goblin Hut
Elite Barbarians Skeleton Army Knight Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Skeleton Army Knight Elite Barbarians
Elite Barbarians Goblin Hut Skeleton Army Knight Goblin Gang
Elite Barbarians Skeleton Army
Goblin Gang Skeleton Army Spear Goblins
Spear Goblins Goblin Gang Goblin Hut
Goblin Gang Elite Barbarians Goblin Hut Skeleton Army
Knight Goblin Gang Elite Barbarians Skeleton Army Spear Goblins
Goblin Gang Skeleton Army Spear Goblins Knight Goblin Hut
Spear Goblins Goblin Gang Goblin Hut
Goblin Hut Skeleton Army Knight Goblin Gang Elite Barbarians
Skeleton Army Goblin Gang Goblin Hut
Elite Barbarians Skeleton Army Knight Goblin Gang Goblin Hut
Skeleton Army Goblin Gang Elite Barbarians Goblin Hut
Knight Goblin Gang Elite Barbarians Goblin Hut Skeleton Army
Spear Goblins Knight Goblin Gang Elite Barbarians Goblin Hut Skeleton Army
Spear Goblins Knight Goblin Hut
Elite Barbarians Goblin Hut
Goblin Gang Skeleton Army Spear Goblins Knight Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Spear Goblins Elite Barbarians Goblin Hut
Knight Goblin Gang Elite Barbarians
Goblin Gang Skeleton Army Spear Goblins Knight Elite Barbarians Goblin Hut
Goblin Gang Skeleton Army Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians Goblin Hut Skeleton Army
Goblin Gang Goblin Hut
Goblin Gang Skeleton Army Spear Goblins Knight Elite Barbarians Goblin Hut
Knight Elite Barbarians Skeleton Army
Spear Goblins Knight Elite Barbarians Goblin Hut Skeleton Army
Goblin Gang Goblin Hut Skeleton Army
Knight Elite Barbarians Goblin Hut
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Knight Goblin Gang
Skeleton Army
Goblin Gang Elite Barbarians Goblin Hut Skeleton Army Spear Goblins Knight
Elite Barbarians Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Goblin Hut
Knight
Spear Goblins
Goblin Gang Elite Barbarians
Knight
Knight Elite Barbarians Goblin Hut
Elite Barbarians Goblin Hut
Spear Goblins Goblin Hut
Goblin Hut
Elite Barbarians
Goblin Hut
Elite Barbarians
Spear Goblins Goblin Gang Goblin Hut Skeleton Army
Knight Goblin Gang
Elite Barbarians
Goblin Gang Elite Barbarians

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