My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Wizard Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Dark Prince
Giant Snowball
Spear Goblins Skeleton Army Baby Dragon
Zap
Spear Goblins Skeleton Army Dark Prince
Barbarian Barrel
Spear Goblins Knight Wizard Skeleton Army Dark Prince
The Log
Spear Goblins Skeleton Army Dark Prince
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Knight Wizard Skeleton Army Baby Dragon Dark Prince
Fireball
Wizard Skeleton Army Baby Dragon
Poison
Spear Goblins Wizard Skeleton Army
Lightning
Knight Wizard Baby Dragon Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Skeleton Army Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Knight Skeleton Army Fireball Baby Dragon Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Spear Goblins Knight Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Baby Dragon Dark Prince
Knight
Spear Goblins Baby Dragon Fireball Wizard
Fireball
Mirror Knight Baby Dragon Dark Prince
Wizard
Knight Dark Prince
Mirror
Fireball Skeleton Army
Skeleton Army
Mirror
Baby Dragon
Knight Spear Goblins Fireball Dark Prince
Dark Prince
Spear Goblins Fireball Wizard Baby Dragon

Defense Synergies 3 11

Spear Goblins
Knight Skeleton Army Baby Dragon Dark Prince
Knight
Spear Goblins Fireball Wizard Skeleton Army Baby Dragon
Fireball
Mirror Knight Dark Prince
Wizard
Knight Skeleton Army Dark Prince
Mirror
Fireball Skeleton Army
Skeleton Army
Mirror Spear Goblins Knight Wizard
Baby Dragon
Spear Goblins Knight Dark Prince
Dark Prince
Spear Goblins Fireball Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Wizard Baby Dragon
Skeleton Army Knight Dark Prince
Skeleton Army Knight Dark Prince
Skeleton Army Knight Dark Prince
Fireball Skeleton Army Dark Prince
Fireball Skeleton Army Spear Goblins Baby Dragon Dark Prince
Spear Goblins Fireball Wizard Baby Dragon
Fireball Baby Dragon
Skeleton Army
Knight Skeleton Army Spear Goblins Dark Prince
Skeleton Army Spear Goblins Knight Fireball Wizard Baby Dragon Dark Prince
Spear Goblins Fireball Wizard Baby Dragon
Skeleton Army Knight Fireball Wizard Dark Prince
Fireball Wizard Skeleton Army Baby Dragon Dark Prince
Skeleton Army Knight
Skeleton Army Fireball
Wizard Knight Fireball Skeleton Army Dark Prince
Fireball Spear Goblins Knight Wizard Skeleton Army Baby Dragon Dark Prince
Wizard Baby Dragon Spear Goblins Knight Fireball Dark Prince
Wizard Skeleton Army Dark Prince Spear Goblins Knight Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Fireball Dark Prince
Fireball Knight Wizard Baby Dragon
Skeleton Army Spear Goblins Knight Dark Prince
Skeleton Army Dark Prince Knight Fireball
Knight Skeleton Army Dark Prince
Fireball Wizard Baby Dragon
Skeleton Army Dark Prince Spear Goblins Knight Fireball
Knight Skeleton Army Dark Prince
Spear Goblins Knight Fireball Skeleton Army Baby Dragon Dark Prince
Skeleton Army
Knight Dark Prince
Skeleton Army Fireball Dark Prince
Skeleton Army Dark Prince Knight Fireball Wizard
Wizard Fireball Skeleton Army Baby Dragon
Skeleton Army Spear Goblins Knight Fireball Baby Dragon Dark Prince
Fireball Wizard Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Knight Fireball Dark Prince
Fireball Wizard Baby Dragon Dark Prince
Fireball Wizard Spear Goblins Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball
Knight Fireball Wizard Dark Prince
Fireball Wizard Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Spear Goblins Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon Dark Prince
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Wizard Baby Dragon Dark Prince
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Spear Goblins Fireball Skeleton Army Dark Prince
Fireball Wizard Baby Dragon
Fireball
Fireball Knight Wizard Baby Dragon Dark Prince
Fireball Wizard Baby Dragon
Fireball
Dark Prince
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Dark Prince

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