My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Royal Giant Valkyrie Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant
Giant Snowball
Spear Goblins Cannon Witch
Zap
Spear Goblins Cannon Royal Giant Witch
Barbarian Barrel
Spear Goblins Knight Cannon Valkyrie Witch Electro Wizard
The Log
Spear Goblins Cannon Royal Giant Witch
Earthquake
Spear Goblins Cannon Witch
Arrows
Spear Goblins Witch
Royal Delivery
Spear Goblins Knight Valkyrie Witch Electro Wizard
Fireball
Cannon Witch Electro Wizard
Poison
Spear Goblins Cannon Witch Electro Wizard
Lightning
Knight Cannon Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Cannon Fireball Valkyrie Electro Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Knight Cannon Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Valkyrie Royal Giant
Knight
Spear Goblins Fireball Witch Electro Wizard
Cannon
Royal Giant
Fireball Spear Goblins Witch Electro Wizard
Fireball
Royal Giant Knight Electro Wizard
Valkyrie
Spear Goblins Witch Electro Wizard
Witch
Knight Royal Giant Valkyrie
Electro Wizard
Knight Royal Giant Fireball Valkyrie

Defense Synergies 3 14

Spear Goblins
Knight Cannon Valkyrie Electro Wizard
Knight
Spear Goblins Cannon Electro Wizard Fireball Witch
Cannon
Knight Spear Goblins Fireball Valkyrie Witch Electro Wizard
Royal Giant
Fireball
Knight Cannon Valkyrie Electro Wizard
Valkyrie
Spear Goblins Cannon Fireball Witch Electro Wizard
Witch
Knight Cannon Valkyrie Electro Wizard
Electro Wizard
Knight Spear Goblins Cannon Fireball Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon Fireball Valkyrie Electro Wizard
Knight Cannon Valkyrie Witch Electro Wizard
Cannon Witch Knight Valkyrie Electro Wizard
Cannon Witch Knight Valkyrie Electro Wizard
Fireball Valkyrie
Fireball Spear Goblins Cannon Valkyrie Electro Wizard
Electro Wizard Spear Goblins Cannon Fireball Witch
Cannon Fireball Valkyrie Electro Wizard
Cannon Witch
Knight Spear Goblins Cannon Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Spear Goblins Knight Cannon Fireball
Spear Goblins Fireball Witch Electro Wizard
Cannon Knight Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Cannon Witch Electro Wizard
Knight Cannon Electro Wizard
Cannon Fireball Electro Wizard
Knight Cannon Fireball Valkyrie Witch Electro Wizard
Cannon Fireball Spear Goblins Knight Valkyrie Witch Electro Wizard
Valkyrie Witch Spear Goblins Knight Cannon Fireball Electro Wizard
Cannon Electro Wizard
Valkyrie Spear Goblins Knight Cannon Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Spear Goblins Fireball Witch Electro Wizard
Fireball Electro Wizard Knight Valkyrie
Spear Goblins Knight Valkyrie Witch Electro Wizard
Valkyrie Knight Fireball Electro Wizard
Knight Cannon Valkyrie Witch
Fireball Witch Electro Wizard
Spear Goblins Knight Fireball Valkyrie Witch Electro Wizard
Knight Valkyrie
Electro Wizard Spear Goblins Knight Fireball Valkyrie Witch
Witch Cannon
Knight Valkyrie Witch
Fireball Valkyrie Electro Wizard
Knight Cannon Fireball Valkyrie Witch
Cannon Fireball Valkyrie Witch
Witch Electro Wizard Spear Goblins Knight Fireball Valkyrie
Valkyrie Cannon Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball Electro Wizard
Fireball
Knight Fireball Valkyrie
Fireball Valkyrie
Fireball Spear Goblins Witch
Witch
Fireball
Fireball
Fireball Electro Wizard
Knight Fireball Valkyrie Electro Wizard
Fireball
Knight Fireball
Fireball
Fireball
Spear Goblins Fireball Witch
Fireball
Fireball
Fireball Electro Wizard
Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Witch
Fireball Witch Electro Wizard
Fireball Witch
Fireball
Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Spear Goblins Fireball Witch
Fireball Witch Electro Wizard
Fireball
Fireball Knight Valkyrie Electro Wizard
Fireball
Fireball
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: