My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Wizard Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Hog Rider Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Bandit
Giant Snowball
Spear Goblins Cannon Hog Rider Baby Dragon
Zap
Spear Goblins Cannon Bandit
Barbarian Barrel
Spear Goblins Knight Cannon Wizard Bandit
The Log
Spear Goblins Cannon Hog Rider Bandit
Earthquake
Spear Goblins Cannon Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Hog Rider Wizard Baby Dragon Bandit
Fireball
Cannon Hog Rider Wizard Baby Dragon Bandit
Poison
Spear Goblins Cannon Wizard
Lightning
Knight Cannon Wizard Baby Dragon Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Cannon Bandit Fireball Hog Rider Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Knight Cannon Bandit

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Baby Dragon Bandit
Knight
Spear Goblins Hog Rider Baby Dragon Fireball Wizard
Cannon
Fireball
Hog Rider Knight Baby Dragon
Hog Rider
Spear Goblins Knight Fireball Wizard Baby Dragon Bandit
Wizard
Knight Hog Rider Bandit
Baby Dragon
Knight Spear Goblins Fireball Hog Rider Bandit
Bandit
Spear Goblins Hog Rider Wizard Baby Dragon

Defense Synergies 2 13

Spear Goblins
Knight Cannon Baby Dragon Bandit
Knight
Spear Goblins Cannon Fireball Wizard Baby Dragon
Cannon
Knight Spear Goblins Fireball Wizard Baby Dragon Bandit
Fireball
Knight Cannon Bandit
Hog Rider
Wizard
Knight Cannon Bandit
Baby Dragon
Spear Goblins Knight Cannon Bandit
Bandit
Spear Goblins Cannon Fireball Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon Fireball Wizard Baby Dragon
Knight Cannon Bandit
Cannon Knight Bandit
Cannon Knight Bandit
Fireball
Fireball Spear Goblins Cannon Baby Dragon Bandit
Spear Goblins Cannon Fireball Wizard Baby Dragon
Cannon Fireball Baby Dragon Bandit
Cannon
Knight Spear Goblins Cannon Bandit
Spear Goblins Knight Cannon Fireball Wizard Baby Dragon Bandit
Spear Goblins Fireball Wizard Baby Dragon
Cannon Knight Fireball Wizard Bandit
Fireball Wizard Cannon Baby Dragon
Knight Cannon Bandit
Cannon Fireball Bandit
Wizard Knight Cannon Fireball
Cannon Fireball Spear Goblins Knight Wizard Baby Dragon Bandit
Wizard Baby Dragon Spear Goblins Knight Cannon Fireball Bandit
Cannon
Wizard Spear Goblins Knight Cannon Fireball Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Fireball Bandit
Fireball Bandit Knight Wizard Baby Dragon
Bandit Spear Goblins Knight
Knight Fireball Bandit
Knight Cannon Bandit
Fireball Wizard Baby Dragon
Spear Goblins Knight Fireball Bandit
Knight
Spear Goblins Knight Fireball Baby Dragon Bandit
Cannon
Knight
Fireball
Knight Cannon Fireball Wizard Bandit
Wizard Cannon Fireball Baby Dragon
Spear Goblins Knight Fireball Baby Dragon
Cannon Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Knight Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Spear Goblins Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Bandit
Fireball
Knight Fireball Wizard Bandit
Fireball Wizard Baby Dragon
Knight Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon
Spear Goblins Fireball Wizard Baby Dragon Bandit
Fireball Wizard Baby Dragon Bandit
Fireball
Fireball Wizard Baby Dragon Bandit
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Bandit
Fireball Wizard Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball
Fireball Wizard Bandit
Fireball
Fireball Wizard
Spear Goblins Fireball Bandit
Fireball Wizard Baby Dragon
Fireball
Fireball Knight Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Bandit

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