My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Minion Horde Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Dark Prince Miner
Giant Snowball
Spear Goblins Barbarians Minion Horde Miner
Zap
Spear Goblins Minion Horde Dark Prince
Barbarian Barrel
Spear Goblins Knight Barbarians Dark Prince
The Log
Spear Goblins Barbarians Dark Prince
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins Minion Horde
Royal Delivery
Spear Goblins Knight Barbarians Minion Horde Dark Prince Miner
Fireball
Barbarians Minion Horde
Poison
Spear Goblins Barbarians Minion Horde
Lightning
Knight Dark Prince
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Dark Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Knight Miner Fireball Dark Prince Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Spear Goblins Knight Miner

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Miner Dark Prince
Knight
Spear Goblins Minion Horde Fireball Miner
Barbarians
Minion Horde
Miner Knight Mirror Dark Prince
Fireball
Mirror Knight Dark Prince Miner
Mirror
Fireball Miner Minion Horde
Dark Prince
Spear Goblins Minion Horde Fireball Miner
Miner
Spear Goblins Minion Horde Mirror Knight Fireball Dark Prince

Defense Synergies 3 7

Spear Goblins
Knight Barbarians Dark Prince
Knight
Spear Goblins Minion Horde Fireball
Barbarians
Spear Goblins Minion Horde
Minion Horde
Mirror Knight Barbarians
Fireball
Mirror Knight Dark Prince Miner
Mirror
Minion Horde Fireball
Dark Prince
Spear Goblins Fireball
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minion Horde Fireball
Barbarians Minion Horde Knight Dark Prince
Barbarians Minion Horde Knight Dark Prince
Barbarians Minion Horde Knight Dark Prince
Barbarians Fireball Dark Prince
Fireball Spear Goblins Dark Prince
Minion Horde Spear Goblins Fireball
Barbarians Fireball
Barbarians Minion Horde
Knight Spear Goblins Barbarians Minion Horde Dark Prince Miner
Barbarians Minion Horde Spear Goblins Knight Fireball Dark Prince
Minion Horde Spear Goblins Fireball
Barbarians Minion Horde Knight Fireball Dark Prince
Fireball Barbarians Minion Horde Dark Prince
Barbarians Knight Minion Horde
Barbarians Minion Horde Fireball
Barbarians Minion Horde Knight Fireball Dark Prince
Fireball Spear Goblins Knight Barbarians Minion Horde Dark Prince
Spear Goblins Knight Barbarians Fireball Dark Prince
Barbarians
Dark Prince Spear Goblins Knight Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins Fireball Dark Prince
Fireball Knight Miner
Barbarians Spear Goblins Knight Minion Horde Dark Prince
Dark Prince Knight Barbarians Minion Horde Fireball
Barbarians Knight Minion Horde Dark Prince
Fireball Minion Horde
Dark Prince Spear Goblins Knight Barbarians Minion Horde Fireball
Knight Barbarians Minion Horde Dark Prince
Minion Horde Spear Goblins Knight Barbarians Fireball Dark Prince
Barbarians Minion Horde
Knight Barbarians Minion Horde Dark Prince
Barbarians Fireball Dark Prince
Barbarians Dark Prince Knight Minion Horde Fireball
Barbarians Minion Horde Fireball
Barbarians Spear Goblins Knight Minion Horde Fireball Dark Prince
Barbarians Minion Horde Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde
Fireball Miner
Minion Horde Fireball Miner
Knight Barbarians Fireball Dark Prince
Fireball Minion Horde Dark Prince
Fireball Spear Goblins Minion Horde
Minion Horde
Fireball
Fireball Miner
Minion Horde Fireball
Miner Knight Minion Horde Fireball Dark Prince
Fireball
Knight Fireball Miner
Minion Horde Fireball
Fireball
Spear Goblins Minion Horde Fireball
Minion Horde Fireball
Fireball
Minion Horde
Fireball Dark Prince
Fireball Miner
Minion Horde Fireball
Fireball
Barbarians Minion Horde Fireball
Fireball Dark Prince
Minion Horde
Fireball Miner
Fireball Miner
Fireball Miner
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Miner
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Spear Goblins Barbarians Fireball Dark Prince
Fireball
Fireball
Fireball Miner Knight Minion Horde Dark Prince
Fireball
Fireball
Minion Horde Dark Prince
Minion Horde Fireball
Fireball
Fireball Dark Prince Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: