My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Flying Machine Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Flying Machine Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Barbarians Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Miner
Giant Snowball
Spear Goblins Barbarians Flying Machine Miner
Zap
Spear Goblins Mortar Flying Machine
Barbarian Barrel
Spear Goblins Mortar Barbarians Ice Wizard
The Log
Spear Goblins Barbarians
Earthquake
Spear Goblins Mortar Barbarians
Arrows
Spear Goblins Flying Machine
Royal Delivery
Spear Goblins Barbarians Flying Machine Miner Ice Wizard
Fireball
Mortar Barbarians Flying Machine Ice Wizard
Poison
Spear Goblins Mortar Barbarians Flying Machine Ice Wizard
Lightning
Mortar Ice Wizard
Rocket
Mortar Barbarians

Against air swarms

Spells and units that can counter air swarms.

Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Freeze Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Miner Ice Wizard Mortar Flying Machine Freeze Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Miner Ice Wizard Mortar

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Mortar Flying Machine Giant
Mortar
Miner Spear Goblins Flying Machine
Barbarians
Flying Machine
Spear Goblins Mortar Giant
Giant
Miner Spear Goblins Flying Machine Ice Wizard
Freeze
Miner
Spear Goblins Mortar Giant
Ice Wizard
Giant

Defense Synergies 0 7

Spear Goblins
Mortar Barbarians Flying Machine Ice Wizard
Mortar
Spear Goblins Flying Machine Ice Wizard
Barbarians
Spear Goblins
Flying Machine
Spear Goblins Mortar Ice Wizard
Giant
Freeze
Miner
Ice Wizard
Spear Goblins Mortar Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar Flying Machine
Barbarians Mortar Flying Machine Ice Wizard
Mortar Barbarians Freeze Ice Wizard
Barbarians Mortar Ice Wizard
Barbarians
Freeze Spear Goblins Flying Machine Ice Wizard
Spear Goblins Mortar Flying Machine Freeze Ice Wizard
Barbarians Flying Machine
Barbarians Mortar Ice Wizard
Spear Goblins Barbarians Miner Ice Wizard
Barbarians Ice Wizard Spear Goblins Flying Machine Freeze
Spear Goblins Flying Machine Ice Wizard
Mortar Barbarians Flying Machine Freeze Ice Wizard
Mortar Barbarians Freeze
Barbarians Mortar
Barbarians Mortar Freeze
Barbarians Mortar
Mortar Spear Goblins Barbarians Flying Machine Ice Wizard
Mortar Freeze Spear Goblins Barbarians Flying Machine Ice Wizard
Barbarians Mortar
Spear Goblins Barbarians Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins
Mortar Flying Machine Miner
Barbarians Spear Goblins
Barbarians
Barbarians
Flying Machine Freeze Ice Wizard
Spear Goblins Barbarians Flying Machine Ice Wizard
Barbarians
Freeze Spear Goblins Mortar Barbarians Flying Machine
Barbarians
Barbarians Flying Machine
Barbarians
Barbarians
Barbarians Flying Machine
Barbarians Spear Goblins Mortar Flying Machine Freeze
Barbarians Flying Machine Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Flying Machine Freeze
Mortar Flying Machine Miner Ice Wizard
Flying Machine Miner
Barbarians Flying Machine Freeze
Mortar
Spear Goblins Flying Machine Freeze Ice Wizard
Mortar Flying Machine
Flying Machine Freeze Ice Wizard
Miner Mortar Flying Machine
Miner Mortar Flying Machine
Flying Machine
Flying Machine Mortar Miner
Mortar Flying Machine Freeze
Mortar Flying Machine
Spear Goblins Mortar Flying Machine
Mortar Flying Machine
Mortar Freeze
Mortar Flying Machine
Mortar Flying Machine Miner
Mortar Barbarians Flying Machine
Freeze Mortar Ice Wizard
Mortar Miner Flying Machine Ice Wizard
Mortar Flying Machine Miner
Miner Mortar
Flying Machine Ice Wizard
Flying Machine Freeze
Mortar Miner
Freeze
Spear Goblins Barbarians Flying Machine Freeze
Flying Machine Ice Wizard
Freeze
Miner Flying Machine
Mortar Flying Machine
Flying Machine
Flying Machine Freeze
Flying Machine
Mortar Flying Machine Freeze Miner

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