My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Minion Horde Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Minion Horde Giant Skeleton Army
Giant Snowball
Spear Goblins Goblin Gang Minion Horde Goblin Hut Skeleton Army
Zap
Spear Goblins Goblin Gang Minion Horde Goblin Hut Skeleton Army
Barbarian Barrel
Spear Goblins Goblin Gang Goblin Hut Barbarian Hut Skeleton Army
The Log
Spear Goblins Goblin Gang Goblin Hut Barbarian Hut Skeleton Army
Earthquake
Spear Goblins Goblin Gang Goblin Hut Barbarian Hut Skeleton Army
Arrows
Spear Goblins Goblin Gang Minion Horde Goblin Hut Skeleton Army
Royal Delivery
Spear Goblins Goblin Gang Minion Horde Goblin Hut Skeleton Army
Fireball
Goblin Gang Minion Horde Goblin Hut Barbarian Hut Skeleton Army
Poison
Spear Goblins Goblin Gang Minion Horde Goblin Hut Barbarian Hut Skeleton Army
Lightning
Goblin Hut Barbarian Hut
Rocket
Minion Horde Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Goblin Gang Skeleton Army Minion Horde Giant Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Goblin Gang Skeleton Army

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Hut Goblin Gang Giant Goblin Hut
Goblin Gang
Spear Goblins Giant Goblin Hut Barbarian Hut
Minion Horde
Giant Barbarian Hut
Giant
Spear Goblins Goblin Gang Minion Horde Goblin Hut Barbarian Hut The Log
Goblin Hut
Spear Goblins Goblin Gang Giant Barbarian Hut The Log
Barbarian Hut
Spear Goblins Goblin Gang Minion Horde Giant Goblin Hut
Skeleton Army
The Log
Giant Goblin Hut

Defense Synergies 0 16

Spear Goblins
Goblin Gang Goblin Hut Barbarian Hut Skeleton Army The Log
Goblin Gang
Spear Goblins Goblin Hut Barbarian Hut Skeleton Army The Log
Minion Horde
Barbarian Hut The Log
Giant
Goblin Hut
Spear Goblins Goblin Gang Barbarian Hut Skeleton Army
Barbarian Hut
Spear Goblins Goblin Gang Minion Horde Goblin Hut Skeleton Army The Log
Skeleton Army
Spear Goblins Goblin Gang Goblin Hut Barbarian Hut The Log
The Log
Spear Goblins Goblin Gang Minion Horde Barbarian Hut Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Minion Horde Goblin Hut The Log
Minion Horde Barbarian Hut Skeleton Army Goblin Gang Goblin Hut The Log
Goblin Gang Minion Horde Goblin Hut Barbarian Hut Skeleton Army
Minion Horde Goblin Hut Barbarian Hut Skeleton Army Goblin Gang
Skeleton Army The Log
Goblin Gang Skeleton Army The Log Spear Goblins
Minion Horde Spear Goblins Goblin Gang Goblin Hut Barbarian Hut
Barbarian Hut The Log
Minion Horde Barbarian Hut Goblin Gang Goblin Hut Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Minion Horde
Goblin Gang Minion Horde Skeleton Army Spear Goblins Goblin Hut The Log
Minion Horde Spear Goblins Goblin Gang Goblin Hut Barbarian Hut
Minion Horde Goblin Hut Barbarian Hut Skeleton Army Goblin Gang The Log
Barbarian Hut Skeleton Army Goblin Gang Minion Horde Goblin Hut The Log
Barbarian Hut Skeleton Army Goblin Gang Minion Horde Goblin Hut
Minion Horde Barbarian Hut Skeleton Army Goblin Gang Goblin Hut The Log
Minion Horde Barbarian Hut Goblin Gang Goblin Hut Skeleton Army
Spear Goblins Goblin Gang Minion Horde Goblin Hut Barbarian Hut Skeleton Army The Log
The Log Spear Goblins Goblin Hut Barbarian Hut
Barbarian Hut Goblin Hut
Goblin Gang Skeleton Army Spear Goblins Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Skeleton Army Spear Goblins Goblin Hut
Goblin Gang The Log
Goblin Gang Skeleton Army Spear Goblins Minion Horde Goblin Hut Barbarian Hut The Log
Goblin Gang Skeleton Army Minion Horde Barbarian Hut The Log
Barbarian Hut Goblin Gang Minion Horde Goblin Hut Skeleton Army
Goblin Gang Minion Horde Goblin Hut
Goblin Gang Skeleton Army Spear Goblins Minion Horde Goblin Hut Barbarian Hut
Minion Horde Barbarian Hut Skeleton Army
Minion Horde Spear Goblins Goblin Hut Barbarian Hut Skeleton Army The Log
Goblin Gang Minion Horde Goblin Hut Barbarian Hut Skeleton Army
Minion Horde Goblin Hut
Skeleton Army The Log
Skeleton Army Goblin Gang Minion Horde Barbarian Hut
Minion Horde Barbarian Hut Skeleton Army
Goblin Gang Goblin Hut Skeleton Army Spear Goblins Minion Horde Barbarian Hut The Log
Minion Horde Goblin Hut Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Barbarian Hut The Log
The Log
Minion Horde Goblin Hut Barbarian Hut The Log
Barbarian Hut The Log
Minion Horde The Log
Spear Goblins Minion Horde
Minion Horde The Log
The Log Barbarian Hut
The Log
Goblin Gang Minion Horde
Minion Horde The Log
Goblin Hut Barbarian Hut The Log
Minion Horde
Goblin Hut Barbarian Hut The Log
Spear Goblins Minion Horde Goblin Hut Barbarian Hut The Log
Minion Horde Goblin Hut Barbarian Hut The Log
Minion Horde
The Log
The Log
Minion Horde The Log
The Log
Minion Horde Barbarian Hut The Log
The Log
Minion Horde
The Log
The Log
The Log
Minion Horde
Minion Horde Goblin Hut
Minion Horde
Minion Horde The Log
Minion Horde
Minion Horde
The Log
Minion Horde Spear Goblins Goblin Gang Goblin Hut Barbarian Hut Skeleton Army
The Log
Goblin Gang Minion Horde
The Log
Minion Horde
Goblin Gang Minion Horde The Log
The Log

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