My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Royal Giant Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Royal Giant Balloon Miner
Giant Snowball
Spear Goblins Minion Horde Balloon Miner
Zap
Spear Goblins Minion Horde Royal Giant Balloon
Barbarian Barrel
Spear Goblins Wizard
The Log
Spear Goblins Royal Giant Mini P.E.K.K.A
Earthquake
Spear Goblins
Arrows
Spear Goblins Minion Horde
Royal Delivery
Spear Goblins Minion Horde Mini P.E.K.K.A Wizard Balloon Miner
Fireball
Minion Horde Wizard Balloon
Poison
Spear Goblins Minion Horde Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Miner Fireball Mini P.E.K.K.A Minion Horde Wizard Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Miner Fireball Mini P.E.K.K.A

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Royal Giant Mini P.E.K.K.A Balloon
Minion Horde
Miner Royal Giant
Royal Giant
Fireball Miner Spear Goblins Minion Horde Wizard
Fireball
Royal Giant Miner
Mini P.E.K.K.A
Spear Goblins Wizard
Wizard
Royal Giant Mini P.E.K.K.A Balloon Miner
Balloon
Miner Spear Goblins Wizard
Miner
Spear Goblins Minion Horde Royal Giant Balloon Fireball Wizard

Defense Synergies 0 4

Spear Goblins
Mini P.E.K.K.A
Minion Horde
Royal Giant
Fireball
Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Spear Goblins Fireball Wizard
Wizard
Mini P.E.K.K.A
Balloon
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Fireball Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Mini P.E.K.K.A
Minion Horde Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Spear Goblins
Minion Horde Spear Goblins Fireball Wizard
Fireball
Minion Horde Mini P.E.K.K.A
Spear Goblins Minion Horde Mini P.E.K.K.A Miner
Minion Horde Spear Goblins Fireball Wizard
Minion Horde Spear Goblins Fireball Wizard
Minion Horde Mini P.E.K.K.A Fireball Wizard
Fireball Wizard Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Minion Horde
Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Wizard Fireball Mini P.E.K.K.A
Fireball Spear Goblins Minion Horde Wizard
Wizard Spear Goblins Fireball
Mini P.E.K.K.A
Wizard Spear Goblins Minion Horde Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Fireball
Fireball Mini P.E.K.K.A Wizard Miner
Spear Goblins Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Minion Horde Fireball
Minion Horde Mini P.E.K.K.A
Fireball Wizard Minion Horde
Mini P.E.K.K.A Spear Goblins Minion Horde Fireball
Mini P.E.K.K.A Minion Horde
Minion Horde Spear Goblins Fireball Mini P.E.K.K.A
Minion Horde
Minion Horde Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Minion Horde Fireball Wizard
Wizard Minion Horde Fireball
Spear Goblins Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Miner
Minion Horde Fireball Miner
Fireball
Fireball Wizard Minion Horde
Fireball Wizard Spear Goblins Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Miner Wizard
Minion Horde Fireball Mini P.E.K.K.A
Miner Minion Horde Fireball Wizard
Fireball Wizard
Fireball Miner
Minion Horde Fireball
Fireball
Spear Goblins Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Minion Horde Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard Miner
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde
Fireball Miner Wizard
Fireball Wizard Miner
Fireball Miner
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball Wizard Miner
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Spear Goblins Fireball
Fireball Wizard
Fireball
Fireball Miner Minion Horde Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball
Fireball
Fireball Miner

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