My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Spear Goblins Elite Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Goblins Spear Goblins Hog Rider Witch
Zap
Fire Spirit Goblins Spear Goblins Witch
Barbarian Barrel
Fire Spirit Goblins Spear Goblins Elite Barbarians Witch
The Log
Fire Spirit Goblins Spear Goblins Elite Barbarians Hog Rider Witch
Earthquake
Spear Goblins Hog Rider Witch
Arrows
Fire Spirit Goblins Spear Goblins Witch
Royal Delivery
Fire Spirit Goblins Spear Goblins Elite Barbarians Hog Rider Witch
Fireball
Elite Barbarians Hog Rider Witch
Poison
Spear Goblins Witch
Lightning
Elite Barbarians Ice Golem Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Spear Goblins Zap Ice Golem Hog Rider Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Spear Goblins Zap

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians Ice Golem
Goblins
Hog Rider Zap Ice Golem
Spear Goblins
Ice Golem Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Hog Rider Fire Spirit Goblins Spear Goblins Ice Golem Witch
Elite Barbarians
Zap Fire Spirit Spear Goblins Ice Golem Hog Rider
Ice Golem
Spear Goblins Hog Rider Fire Spirit Goblins Zap Elite Barbarians Witch
Hog Rider
Fire Spirit Goblins Spear Goblins Zap Ice Golem Elite Barbarians Witch
Witch
Zap Ice Golem Hog Rider

Defense Synergies 1 11

Fire Spirit
Spear Goblins Zap Ice Golem
Goblins
Zap Ice Golem
Spear Goblins
Ice Golem Fire Spirit Zap
Zap
Fire Spirit Goblins Spear Goblins Elite Barbarians Ice Golem Witch
Elite Barbarians
Zap Ice Golem
Ice Golem
Spear Goblins Fire Spirit Goblins Zap Elite Barbarians Witch
Hog Rider
Witch
Zap Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Ice Golem
Elite Barbarians Goblins Zap Witch
Witch Fire Spirit Goblins Elite Barbarians
Elite Barbarians Witch Goblins
Elite Barbarians
Fire Spirit Goblins Spear Goblins Zap
Fire Spirit Spear Goblins Zap Witch
Zap Ice Golem
Witch Goblins Elite Barbarians
Elite Barbarians Fire Spirit Goblins Spear Goblins Ice Golem
Goblins Witch Spear Goblins Zap Ice Golem
Spear Goblins Zap Witch
Fire Spirit Zap Elite Barbarians Witch
Fire Spirit Goblins Zap Witch
Elite Barbarians
Zap Elite Barbarians
Goblins Elite Barbarians Witch
Fire Spirit Goblins Spear Goblins Zap Elite Barbarians Witch
Zap Witch Fire Spirit Spear Goblins Ice Golem
Elite Barbarians
Fire Spirit Goblins Spear Goblins Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Zap Elite Barbarians Ice Golem Witch
Zap Elite Barbarians Ice Golem
Goblins Spear Goblins Zap Elite Barbarians Ice Golem Witch
Zap Elite Barbarians Ice Golem
Elite Barbarians Witch
Fire Spirit Zap Ice Golem Witch
Goblins Spear Goblins Elite Barbarians Ice Golem Witch
Elite Barbarians
Zap Goblins Spear Goblins Elite Barbarians Ice Golem Witch
Witch
Elite Barbarians Witch
Zap Elite Barbarians
Elite Barbarians Ice Golem Witch
Witch
Elite Barbarians Witch Goblins Spear Goblins Zap Ice Golem
Zap Elite Barbarians Ice Golem Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap
Ice Golem
Fire Spirit Zap
Fire Spirit Spear Goblins Zap Ice Golem Witch
Fire Spirit Witch
Fire Spirit Zap Ice Golem
Zap
Fire Spirit Goblins Elite Barbarians
Zap
Fire Spirit Zap
Fire Spirit Elite Barbarians Ice Golem
Zap Elite Barbarians Ice Golem
Spear Goblins Zap Witch
Fire Spirit Zap
Fire Spirit Zap Witch
Zap
Zap Ice Golem Fire Spirit Witch
Witch
Zap Witch
Zap Witch
Zap
Elite Barbarians Fire Spirit Zap Ice Golem Witch
Zap Witch
Elite Barbarians
Zap
Zap
Zap Fire Spirit Spear Goblins Witch
Fire Spirit Zap Witch
Zap Ice Golem
Zap
Elite Barbarians
Zap Elite Barbarians Witch
Zap Witch
Zap Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: