My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Hog Rider Skeleton Army
Giant Snowball
Spear Goblins Bats Hog Rider Skeleton Army
Zap
Spear Goblins Bats Inferno Tower Skeleton Army
Barbarian Barrel
Spear Goblins Inferno Tower Skeleton Army
The Log
Spear Goblins Hog Rider Skeleton Army
Earthquake
Spear Goblins Hog Rider Inferno Tower Skeleton Army
Arrows
Spear Goblins Bats Skeleton Army
Royal Delivery
Spear Goblins Bats Hog Rider Skeleton Army
Fireball
Hog Rider Inferno Tower Skeleton Army
Poison
Spear Goblins Bats Inferno Tower Skeleton Army
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Inferno Tower Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Arrows Skeleton Army Hog Rider Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Arrows

Attack Synergies 4 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider
Bats
Hog Rider
Arrows
Hog Rider
Hog Rider
Spear Goblins Bats Arrows The Log Rocket
Inferno Tower
Rocket
Hog Rider
Skeleton Army
The Log
Hog Rider

Defense Synergies 2 10

Spear Goblins
Bats Arrows Inferno Tower Skeleton Army The Log
Bats
Spear Goblins Inferno Tower The Log
Arrows
Spear Goblins Inferno Tower
Hog Rider
Inferno Tower
Skeleton Army The Log Spear Goblins Bats Arrows
Rocket
The Log
Skeleton Army
Inferno Tower Spear Goblins The Log
The Log
Inferno Tower Spear Goblins Bats Rocket Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Inferno Tower The Log
Inferno Tower Skeleton Army Bats The Log
Inferno Tower Rocket Skeleton Army Bats
Inferno Tower Skeleton Army Bats
Arrows Rocket Skeleton Army The Log
Arrows Skeleton Army The Log Spear Goblins Bats
Bats Inferno Tower Rocket Spear Goblins Arrows
Rocket Arrows Inferno Tower The Log
Inferno Tower Skeleton Army
Skeleton Army Spear Goblins Inferno Tower
Bats Skeleton Army Spear Goblins Arrows The Log
Arrows Inferno Tower Spear Goblins Bats
Inferno Tower Skeleton Army Bats Rocket The Log
Rocket Skeleton Army Bats Arrows The Log
Inferno Tower Skeleton Army
Inferno Tower Rocket Skeleton Army The Log
Bats Arrows Inferno Tower Skeleton Army
Arrows Spear Goblins Bats Skeleton Army The Log
Arrows The Log Spear Goblins Bats
Inferno Tower
Skeleton Army Spear Goblins Bats Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Inferno Tower
Arrows Rocket The Log
Skeleton Army Spear Goblins Bats Inferno Tower Rocket The Log
Rocket Skeleton Army Bats Inferno Tower The Log
Inferno Tower Skeleton Army
Arrows Rocket Bats
Rocket Skeleton Army Spear Goblins Bats Inferno Tower
Inferno Tower Skeleton Army
Rocket Spear Goblins Bats Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Bats Inferno Tower
Rocket Skeleton Army Arrows The Log
Rocket Skeleton Army Inferno Tower
Skeleton Army
Inferno Tower Skeleton Army Spear Goblins Bats Rocket The Log
Bats Arrows Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log
Arrows The Log
Rocket Arrows The Log
Arrows Rocket The Log
Rocket Arrows The Log
Arrows Spear Goblins Bats Rocket
Arrows The Log
Arrows The Log
Arrows The Log
Rocket Bats
Rocket Arrows The Log
Arrows Rocket
Rocket The Log
Arrows Rocket
Arrows The Log
Rocket Spear Goblins Arrows The Log
Arrows Rocket The Log
Arrows Rocket
Bats Rocket
Rocket Arrows The Log
Rocket Arrows The Log
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Rocket Arrows The Log
Bats Arrows
Rocket Bats
Arrows Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Spear Goblins Bats Rocket Skeleton Army
Rocket Arrows
Arrows The Log
Rocket
Arrows The Log
Rocket Arrows
Bats Rocket The Log
Bats Rocket
Rocket The Log

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