My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Goblin Gang Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel
Giant Snowball
Goblins Spear Goblins Goblin Gang Goblin Barrel Lumberjack
Zap
Goblins Spear Goblins Goblin Gang Goblin Barrel
Barbarian Barrel
Goblins Spear Goblins Knight Goblin Gang Goblin Barrel Magic Archer Lumberjack
The Log
Goblins Spear Goblins Goblin Gang Goblin Barrel Lumberjack
Earthquake
Spear Goblins Goblin Gang Goblin Barrel
Arrows
Goblins Spear Goblins Goblin Gang Goblin Barrel
Royal Delivery
Goblins Spear Goblins Knight Goblin Gang Goblin Barrel Magic Archer Lumberjack
Fireball
Goblin Gang Goblin Barrel Magic Archer Lumberjack
Poison
Spear Goblins Goblin Gang Magic Archer
Lightning
Knight Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Knight Goblin Gang Goblin Barrel Magic Archer Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Knight

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Spear Goblins
Knight Goblin Barrel Zap Goblin Gang Lumberjack
Zap
Goblins Spear Goblins Knight Magic Archer Lumberjack
Knight
Spear Goblins Goblin Gang Goblin Barrel Zap Magic Archer Lumberjack
Goblin Gang
Knight Goblin Barrel Spear Goblins
Goblin Barrel
Spear Goblins Knight Goblin Gang Lumberjack
Magic Archer
Zap Knight Lumberjack
Lumberjack
Spear Goblins Zap Knight Goblin Barrel Magic Archer

Defense Synergies 3 14

Goblins
Zap Knight Magic Archer
Spear Goblins
Knight Zap Goblin Gang Lumberjack
Zap
Goblins Spear Goblins Knight Goblin Gang Magic Archer Lumberjack
Knight
Spear Goblins Goblin Gang Magic Archer Goblins Zap Lumberjack
Goblin Gang
Knight Spear Goblins Zap Magic Archer Lumberjack
Goblin Barrel
Magic Archer
Knight Goblins Zap Goblin Gang Lumberjack
Lumberjack
Spear Goblins Zap Knight Goblin Gang Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Magic Archer
Lumberjack Goblins Zap Knight Goblin Gang
Goblin Gang Lumberjack Goblins Knight
Lumberjack Goblins Knight Goblin Gang
Lumberjack
Goblin Gang Goblins Spear Goblins Zap Magic Archer Lumberjack
Spear Goblins Zap Goblin Gang Magic Archer
Zap Magic Archer
Goblins Goblin Gang Lumberjack
Knight Goblin Gang Goblins Spear Goblins Lumberjack
Goblins Goblin Gang Spear Goblins Zap Knight Magic Archer Lumberjack
Spear Goblins Zap Goblin Gang Magic Archer
Lumberjack Zap Knight Goblin Gang
Goblins Zap Goblin Gang Magic Archer Lumberjack
Knight Goblin Gang Lumberjack
Zap Goblin Gang Lumberjack
Goblins Knight Goblin Gang Lumberjack
Goblins Spear Goblins Zap Knight Goblin Gang Magic Archer Lumberjack
Zap Spear Goblins Knight Magic Archer Lumberjack
Lumberjack
Goblin Gang Goblins Spear Goblins Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Goblins Spear Goblins Zap
Zap Knight Goblin Gang Magic Archer Lumberjack
Goblin Gang Lumberjack Goblins Spear Goblins Zap Knight
Goblin Gang Lumberjack Zap Knight
Knight Goblin Gang Lumberjack
Zap Goblin Gang Magic Archer
Goblin Gang Goblins Spear Goblins Knight Lumberjack
Knight Lumberjack
Zap Goblins Spear Goblins Knight Magic Archer
Goblin Gang
Knight Lumberjack
Zap
Knight Goblin Gang Lumberjack
Magic Archer
Goblin Gang Goblins Spear Goblins Zap Knight Magic Archer Lumberjack
Zap Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Zap Magic Archer
Magic Archer
Knight
Zap Magic Archer
Spear Goblins Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Goblins Goblin Gang Lumberjack
Zap Knight Magic Archer
Zap Magic Archer
Knight Magic Archer
Magic Archer
Zap Magic Archer
Spear Goblins Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Spear Goblins Goblin Gang Magic Archer
Zap Magic Archer
Knight Goblin Gang Magic Archer Lumberjack
Zap Magic Archer
Zap
Zap Goblin Gang Magic Archer
Zap Magic Archer
Zap Magic Archer

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