My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Giant Goblin Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant
Giant Snowball
Goblins Spear Goblins Goblin Hut Witch
Zap
Goblins Spear Goblins Goblin Hut Witch
Barbarian Barrel
Goblins Spear Goblins Valkyrie Goblin Hut Witch
The Log
Goblins Spear Goblins Mini P.E.K.K.A Goblin Hut Witch
Earthquake
Spear Goblins Goblin Hut Witch
Arrows
Goblins Spear Goblins Goblin Hut Witch
Royal Delivery
Goblins Spear Goblins Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Fireball
Goblin Hut Witch
Poison
Spear Goblins Goblin Hut Witch
Lightning
Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Rocket
Valkyrie Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Fireball Mini P.E.K.K.A Valkyrie Giant Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Spear Goblins Fireball Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Giant
Spear Goblins
Valkyrie Mini P.E.K.K.A Giant Goblin Hut
Fireball
Giant
Mini P.E.K.K.A
Giant Spear Goblins Valkyrie Goblin Hut
Valkyrie
Spear Goblins Goblins Mini P.E.K.K.A Giant Goblin Hut Witch
Giant
Mini P.E.K.K.A Goblins Spear Goblins Fireball Valkyrie Goblin Hut Witch
Goblin Hut
Spear Goblins Mini P.E.K.K.A Valkyrie Giant
Witch
Valkyrie Giant

Defense Synergies 0 11

Goblins
Spear Goblins
Mini P.E.K.K.A Valkyrie Goblin Hut
Fireball
Mini P.E.K.K.A Valkyrie Goblin Hut
Mini P.E.K.K.A
Spear Goblins Fireball Valkyrie Goblin Hut Witch
Valkyrie
Spear Goblins Fireball Mini P.E.K.K.A Goblin Hut Witch
Giant
Goblin Hut
Spear Goblins Fireball Mini P.E.K.K.A Valkyrie
Witch
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Valkyrie Goblin Hut
Mini P.E.K.K.A Goblins Valkyrie Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut Witch Goblins Valkyrie
Mini P.E.K.K.A Goblin Hut Witch Goblins Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Goblins Spear Goblins Valkyrie
Spear Goblins Fireball Goblin Hut Witch
Fireball Valkyrie
Mini P.E.K.K.A Witch Goblins Goblin Hut
Goblins Spear Goblins Mini P.E.K.K.A Valkyrie
Goblins Valkyrie Witch Spear Goblins Fireball Goblin Hut
Spear Goblins Fireball Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut Fireball Valkyrie Witch
Fireball Valkyrie Goblins Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut
Fireball Mini P.E.K.K.A Goblin Hut
Goblins Fireball Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Fireball Goblins Spear Goblins Valkyrie Goblin Hut Witch
Valkyrie Witch Spear Goblins Fireball Goblin Hut
Mini P.E.K.K.A Goblin Hut
Valkyrie Goblins Spear Goblins Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Goblins Spear Goblins Fireball Goblin Hut Witch
Fireball Mini P.E.K.K.A Valkyrie
Goblins Spear Goblins Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Mini P.E.K.K.A Valkyrie Fireball
Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Fireball Goblin Hut Witch
Mini P.E.K.K.A Goblins Spear Goblins Fireball Valkyrie Goblin Hut Witch
Mini P.E.K.K.A Valkyrie
Goblins Spear Goblins Fireball Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Witch Goblin Hut
Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie Witch
Fireball Valkyrie Witch
Goblin Hut Witch Goblins Spear Goblins Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Fireball Mini P.E.K.K.A Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball Goblin Hut
Fireball Valkyrie
Fireball Valkyrie
Fireball Spear Goblins Witch
Witch
Fireball
Fireball
Goblins Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball
Fireball Goblin Hut
Fireball
Fireball Goblin Hut
Spear Goblins Fireball Goblin Hut Witch
Fireball Goblin Hut
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Fireball Goblin Hut Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Spear Goblins Fireball Goblin Hut Witch
Fireball Witch
Fireball
Fireball Mini P.E.K.K.A Valkyrie
Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball Witch

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