My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Tesla Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Miner
Giant Snowball
Goblins Spear Goblins Witch Miner
Zap
Goblins Spear Goblins Witch
Barbarian Barrel
Goblins Spear Goblins Knight Tesla Witch
The Log
Goblins Spear Goblins Witch
Earthquake
Spear Goblins Tesla Witch
Arrows
Goblins Spear Goblins Witch
Royal Delivery
Goblins Spear Goblins Knight Witch Miner
Fireball
Tesla Witch
Poison
Spear Goblins Witch
Lightning
Knight Tesla Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Rocket Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Knight Miner Tesla Fireball Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Knight Miner

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Spear Goblins
Knight Miner
Knight
Spear Goblins Fireball Witch Miner
Tesla
Fireball
Knight Miner
Rocket
Miner
Witch
Knight Miner
Miner
Goblins Spear Goblins Knight Fireball Rocket Witch

Defense Synergies 3 6

Goblins
Knight Tesla
Spear Goblins
Knight Tesla
Knight
Spear Goblins Tesla Goblins Fireball Witch
Tesla
Spear Goblins Knight Goblins Fireball
Fireball
Knight Tesla Miner
Rocket
Witch
Knight
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Knight Tesla Fireball
Goblins Knight Tesla Witch
Tesla Rocket Witch Goblins Knight
Tesla Witch Goblins Knight
Fireball Rocket
Fireball Goblins Spear Goblins Tesla
Tesla Rocket Spear Goblins Fireball Witch
Rocket Tesla Fireball
Tesla Witch Goblins
Knight Goblins Spear Goblins Tesla Miner
Goblins Witch Spear Goblins Knight Tesla Fireball
Tesla Spear Goblins Fireball Witch
Tesla Knight Fireball Rocket Witch
Fireball Rocket Goblins Tesla Witch
Knight Tesla
Rocket Tesla Fireball
Tesla Goblins Knight Fireball Witch
Tesla Fireball Goblins Spear Goblins Knight Witch
Witch Spear Goblins Knight Tesla Fireball
Tesla
Goblins Spear Goblins Knight Tesla Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Spear Goblins Tesla Fireball Witch
Fireball Knight Tesla Rocket Miner
Goblins Spear Goblins Knight Rocket Witch
Rocket Knight Tesla Fireball
Knight Tesla Witch
Fireball Rocket Tesla Witch
Rocket Goblins Spear Goblins Knight Tesla Fireball Witch
Knight Tesla
Rocket Goblins Spear Goblins Knight Fireball Witch
Witch Tesla
Knight Tesla Witch
Rocket Fireball
Rocket Knight Tesla Fireball Witch
Tesla Fireball Witch
Tesla Witch Goblins Spear Goblins Knight Fireball Rocket
Tesla Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Rocket
Fireball Miner
Rocket Fireball Miner
Knight Fireball Rocket
Fireball Rocket
Fireball Spear Goblins Rocket Witch
Witch
Fireball
Fireball Miner
Rocket Goblins Fireball
Rocket Miner Knight Fireball
Fireball Rocket
Rocket Knight Fireball Miner
Fireball Rocket
Fireball
Rocket Spear Goblins Fireball Witch
Fireball Rocket
Fireball Rocket
Rocket
Rocket Fireball
Rocket Fireball Witch Miner
Rocket Fireball
Rocket Fireball
Rocket
Rocket Fireball
Fireball Witch
Witch
Fireball Miner Witch
Fireball Witch Miner
Fireball Rocket Miner
Fireball Witch
Rocket Fireball Witch
Fireball
Fireball Rocket Miner
Rocket Fireball
Rocket Fireball
Spear Goblins Fireball Rocket Witch
Fireball Rocket Witch
Fireball
Fireball Miner Knight Rocket
Fireball
Rocket Fireball
Fireball Rocket Witch
Fireball Rocket Witch
Fireball Rocket Witch Miner

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