My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minions Giant
Giant Snowball
Goblins Spear Goblins Bomber Minions Barbarians Goblin Hut
Zap
Goblins Spear Goblins Bomber Minions Goblin Hut
Barbarian Barrel
Goblins Spear Goblins Bomber Barbarians Goblin Hut
The Log
Goblins Spear Goblins Bomber Barbarians Goblin Hut
Earthquake
Spear Goblins Bomber Barbarians Goblin Hut
Arrows
Goblins Spear Goblins Bomber Minions Goblin Hut
Royal Delivery
Goblins Spear Goblins Bomber Minions Barbarians Goblin Hut
Fireball
Bomber Minions Barbarians Goblin Hut
Poison
Spear Goblins Bomber Minions Barbarians Goblin Hut
Lightning
Goblin Hut
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bomber Arrows Minions Barbarians Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bomber Arrows

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Spear Goblins
Giant Goblin Hut
Bomber
Giant Minions
Arrows
Giant
Minions
Giant Bomber
Barbarians
Giant
Bomber Arrows Minions Goblins Spear Goblins Goblin Hut
Goblin Hut
Spear Goblins Giant

Defense Synergies 0 7

Goblins
Bomber
Spear Goblins
Arrows Minions Barbarians Goblin Hut
Bomber
Goblins
Arrows
Spear Goblins Barbarians Goblin Hut
Minions
Spear Goblins
Barbarians
Spear Goblins Arrows
Giant
Goblin Hut
Spear Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Minions Goblin Hut
Barbarians Goblins Bomber Minions Goblin Hut
Barbarians Goblin Hut Goblins Bomber Minions
Barbarians Goblin Hut Goblins Bomber Minions
Bomber Arrows Barbarians
Arrows Goblins Spear Goblins Bomber Minions
Minions Spear Goblins Arrows Goblin Hut
Arrows Barbarians
Barbarians Goblins Minions Goblin Hut
Goblins Spear Goblins Bomber Barbarians
Goblins Minions Barbarians Spear Goblins Bomber Arrows Goblin Hut
Arrows Minions Spear Goblins Goblin Hut
Barbarians Goblin Hut Bomber Minions
Bomber Goblins Arrows Minions Barbarians Goblin Hut
Barbarians Goblin Hut
Barbarians Goblin Hut
Barbarians Goblins Bomber Arrows Minions Goblin Hut
Arrows Goblins Spear Goblins Bomber Minions Barbarians Goblin Hut
Arrows Spear Goblins Bomber Minions Barbarians Goblin Hut
Barbarians Goblin Hut
Bomber Goblins Spear Goblins Arrows Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Spear Goblins Goblin Hut
Bomber Arrows
Barbarians Goblins Spear Goblins Minions Goblin Hut
Barbarians
Barbarians Goblin Hut
Arrows Minions Goblin Hut
Goblins Spear Goblins Minions Barbarians Goblin Hut
Barbarians
Goblins Spear Goblins Minions Barbarians Goblin Hut
Barbarians Goblin Hut
Minions Barbarians Goblin Hut
Arrows Barbarians
Barbarians
Bomber Barbarians
Barbarians Goblin Hut Goblins Spear Goblins Bomber Minions
Arrows Minions Bomber Barbarians Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Goblin Hut
Arrows Barbarians
Bomber Arrows
Arrows Spear Goblins Minions
Bomber Arrows
Arrows
Arrows
Goblins Minions
Arrows
Arrows
Goblin Hut
Arrows Minions
Arrows Goblin Hut
Spear Goblins Bomber Arrows Goblin Hut
Arrows Goblin Hut
Arrows
Bomber Minions
Bomber Arrows
Bomber Arrows
Minions
Arrows
Arrows Barbarians
Arrows Bomber
Arrows
Arrows
Arrows
Arrows
Minions Goblin Hut
Bomber Arrows
Arrows
Arrows
Spear Goblins Minions Barbarians Goblin Hut
Arrows
Arrows
Arrows Bomber
Arrows
Minions

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