My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Goblin Hut Wizard Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Minion Horde Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Elite Barbarians Giant
Giant Snowball
Spear Goblins Barbarians Minion Horde Goblin Hut
Zap
Spear Goblins Minion Horde Goblin Hut
Barbarian Barrel
Spear Goblins Barbarians Elite Barbarians Goblin Hut Wizard Barbarian Hut
The Log
Spear Goblins Barbarians Elite Barbarians Goblin Hut Barbarian Hut
Earthquake
Spear Goblins Barbarians Goblin Hut Barbarian Hut
Arrows
Spear Goblins Minion Horde Goblin Hut
Royal Delivery
Spear Goblins Barbarians Minion Horde Elite Barbarians Goblin Hut Wizard
Fireball
Barbarians Minion Horde Elite Barbarians Goblin Hut Wizard Barbarian Hut
Poison
Spear Goblins Barbarians Minion Horde Goblin Hut Wizard Barbarian Hut
Lightning
Elite Barbarians Goblin Hut Wizard Barbarian Hut
Rocket
Barbarians Minion Horde Elite Barbarians Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Barbarians Minion Horde Giant Goblin Hut Wizard Elite Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Spear Goblins Barbarians Minion Horde Giant

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Hut Elite Barbarians Giant Goblin Hut
Barbarians
Minion Horde
Giant Barbarian Hut
Elite Barbarians
Spear Goblins Wizard
Giant
Spear Goblins Minion Horde Goblin Hut Wizard Barbarian Hut
Goblin Hut
Spear Goblins Giant Barbarian Hut
Wizard
Elite Barbarians Giant
Barbarian Hut
Spear Goblins Minion Horde Giant Goblin Hut

Defense Synergies 0 8

Spear Goblins
Barbarians Goblin Hut Barbarian Hut
Barbarians
Spear Goblins Minion Horde
Minion Horde
Barbarians Barbarian Hut
Elite Barbarians
Wizard
Giant
Goblin Hut
Spear Goblins Wizard Barbarian Hut
Wizard
Elite Barbarians Goblin Hut
Barbarian Hut
Spear Goblins Minion Horde Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Minion Horde Goblin Hut Wizard
Barbarians Minion Horde Elite Barbarians Barbarian Hut Goblin Hut
Barbarians Minion Horde Goblin Hut Barbarian Hut Elite Barbarians
Barbarians Minion Horde Elite Barbarians Goblin Hut Barbarian Hut
Barbarians Elite Barbarians
Spear Goblins
Minion Horde Spear Goblins Goblin Hut Wizard Barbarian Hut
Barbarian Hut Barbarians
Barbarians Minion Horde Barbarian Hut Elite Barbarians Goblin Hut
Elite Barbarians Spear Goblins Barbarians Minion Horde
Barbarians Minion Horde Spear Goblins Goblin Hut Wizard
Minion Horde Spear Goblins Goblin Hut Wizard Barbarian Hut
Barbarians Minion Horde Goblin Hut Barbarian Hut Elite Barbarians Wizard
Wizard Barbarian Hut Barbarians Minion Horde Goblin Hut
Barbarians Elite Barbarians Barbarian Hut Minion Horde Goblin Hut
Barbarians Minion Horde Barbarian Hut Elite Barbarians Goblin Hut
Barbarians Minion Horde Wizard Barbarian Hut Elite Barbarians Goblin Hut
Spear Goblins Barbarians Minion Horde Elite Barbarians Goblin Hut Wizard Barbarian Hut
Wizard Spear Goblins Barbarians Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Elite Barbarians Goblin Hut
Wizard Spear Goblins Barbarians Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Spear Goblins Elite Barbarians Goblin Hut
Elite Barbarians Wizard
Barbarians Spear Goblins Minion Horde Elite Barbarians Goblin Hut Barbarian Hut
Barbarians Minion Horde Elite Barbarians Barbarian Hut
Barbarians Barbarian Hut Minion Horde Elite Barbarians Goblin Hut
Wizard Minion Horde Goblin Hut
Spear Goblins Barbarians Minion Horde Elite Barbarians Goblin Hut Barbarian Hut
Barbarians Minion Horde Elite Barbarians Barbarian Hut
Minion Horde Spear Goblins Barbarians Elite Barbarians Goblin Hut Barbarian Hut
Barbarians Minion Horde Goblin Hut Barbarian Hut
Barbarians Minion Horde Elite Barbarians Goblin Hut
Barbarians Elite Barbarians
Barbarians Elite Barbarians Minion Horde Wizard Barbarian Hut
Wizard Barbarians Minion Horde Barbarian Hut
Barbarians Elite Barbarians Goblin Hut Spear Goblins Minion Horde Barbarian Hut
Barbarians Minion Horde Elite Barbarians Goblin Hut Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Barbarian Hut
Minion Horde Goblin Hut Barbarian Hut
Barbarians Barbarian Hut
Wizard Minion Horde
Wizard Spear Goblins Minion Horde
Minion Horde Wizard
Wizard Barbarian Hut
Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard
Wizard
Elite Barbarians Goblin Hut Barbarian Hut
Minion Horde
Elite Barbarians Goblin Hut Barbarian Hut
Spear Goblins Minion Horde Goblin Hut Wizard Barbarian Hut
Minion Horde Goblin Hut Wizard Barbarian Hut
Minion Horde
Wizard
Wizard
Minion Horde
Wizard
Barbarians Minion Horde Barbarian Hut
Wizard
Minion Horde
Wizard
Wizard
Elite Barbarians Minion Horde Wizard
Minion Horde Goblin Hut Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Spear Goblins Barbarians Goblin Hut Barbarian Hut
Wizard
Minion Horde Wizard
Wizard
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians

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