My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Gang Skeleton Army
Giant Snowball
Skeletons Goblins Spear Goblins Goblin Gang Skeleton Army
Zap
Skeletons Goblins Spear Goblins Goblin Gang Skeleton Army
Barbarian Barrel
Skeletons Goblins Spear Goblins Goblin Gang Skeleton Army
The Log
Skeletons Goblins Spear Goblins Goblin Gang Skeleton Army
Earthquake
Skeletons Spear Goblins Goblin Gang Skeleton Army
Arrows
Skeletons Goblins Spear Goblins Goblin Gang Skeleton Army
Royal Delivery
Skeletons Goblins Spear Goblins Goblin Gang Skeleton Army P.E.K.K.A
Fireball
Goblin Gang Skeleton Army
Poison
Spear Goblins Goblin Gang Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Spear Goblins Zap The Log Goblin Gang Skeleton Army P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Goblins Spear Goblins Zap

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Zap
Spear Goblins
Zap Goblin Gang
Zap
P.E.K.K.A Goblins Spear Goblins The Log
Goblin Gang
Spear Goblins P.E.K.K.A
Skeleton Army
P.E.K.K.A
Zap Goblin Gang The Log
The Log
Zap P.E.K.K.A

Defense Synergies 1 19

Skeletons
Spear Goblins Zap P.E.K.K.A The Log
Goblins
Zap The Log
Spear Goblins
Skeletons Zap Goblin Gang Skeleton Army P.E.K.K.A The Log
Zap
Skeletons Goblins Spear Goblins Goblin Gang Skeleton Army P.E.K.K.A The Log
Goblin Gang
Spear Goblins Zap Skeleton Army P.E.K.K.A The Log
Skeleton Army
Spear Goblins Zap Goblin Gang The Log
P.E.K.K.A
The Log Skeletons Spear Goblins Zap Goblin Gang
The Log
P.E.K.K.A Skeletons Goblins Spear Goblins Zap Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap The Log
Skeleton Army P.E.K.K.A Skeletons Goblins Zap Goblin Gang The Log
Goblin Gang Skeleton Army P.E.K.K.A Skeletons Goblins
Skeleton Army P.E.K.K.A Skeletons Goblins Goblin Gang
Skeleton Army P.E.K.K.A The Log
Goblin Gang Skeleton Army The Log Skeletons Goblins Spear Goblins Zap
Spear Goblins Zap Goblin Gang
Zap P.E.K.K.A The Log
P.E.K.K.A Skeletons Goblins Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Skeletons Goblins Spear Goblins
Goblins Goblin Gang Skeleton Army Skeletons Spear Goblins Zap The Log
Spear Goblins Zap Goblin Gang
Skeleton Army P.E.K.K.A Skeletons Zap Goblin Gang The Log
Skeleton Army Goblins Zap Goblin Gang P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Goblin Gang
Skeleton Army Zap Goblin Gang P.E.K.K.A The Log
Skeletons Goblins Goblin Gang Skeleton Army P.E.K.K.A
Goblins Spear Goblins Zap Goblin Gang Skeleton Army The Log
Zap The Log Spear Goblins
P.E.K.K.A
Goblin Gang Skeleton Army Goblins Spear Goblins P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Skeletons Goblins Spear Goblins Zap P.E.K.K.A
Zap Goblin Gang The Log
Goblin Gang Skeleton Army P.E.K.K.A Skeletons Goblins Spear Goblins Zap The Log
Goblin Gang Skeleton Army P.E.K.K.A Zap The Log
P.E.K.K.A Skeletons Goblin Gang Skeleton Army
Skeletons Zap Goblin Gang
Goblin Gang Skeleton Army P.E.K.K.A Skeletons Goblins Spear Goblins
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Skeletons Goblins Spear Goblins Skeleton Army The Log
P.E.K.K.A Skeletons Goblin Gang Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Zap The Log
Skeleton Army P.E.K.K.A Skeletons Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Skeletons Goblins Spear Goblins Zap P.E.K.K.A The Log
Zap P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap The Log
Spear Goblins Zap
The Log
The Log Zap
The Log Zap
Goblins Goblin Gang
Zap The Log
Zap
The Log
Zap The Log
Spear Goblins Zap The Log
The Log
Zap The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log
The Log Zap
Zap The Log
Zap The Log
Zap
Zap
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Spear Goblins Goblin Gang Skeleton Army
Zap
The Log
Goblin Gang
The Log Zap
Zap
P.E.K.K.A
Zap Goblin Gang The Log
Zap
Zap The Log

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