My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Hog Rider
Giant Snowball
Spear Goblins Bats Goblin Gang Hog Rider
Zap
Spear Goblins Bats Goblin Gang
Barbarian Barrel
Spear Goblins Goblin Gang Valkyrie
The Log
Spear Goblins Goblin Gang Hog Rider
Earthquake
Spear Goblins Goblin Gang Hog Rider
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Valkyrie Hog Rider P.E.K.K.A
Fireball
Goblin Gang Hog Rider
Poison
Spear Goblins Bats Goblin Gang
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Goblin Gang Fireball Valkyrie Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Goblin Gang

Attack Synergies 10 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Hog Rider Goblin Gang
Bats
Valkyrie Hog Rider P.E.K.K.A
Arrows
Fireball Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider Spear Goblins Valkyrie P.E.K.K.A
Fireball
Arrows Hog Rider
Valkyrie
Spear Goblins Bats Hog Rider Goblin Gang P.E.K.K.A
Hog Rider
Spear Goblins Bats Arrows Goblin Gang Fireball Valkyrie
P.E.K.K.A
Arrows Bats Goblin Gang Valkyrie

Defense Synergies 0 14

Spear Goblins
Bats Arrows Goblin Gang Valkyrie P.E.K.K.A
Bats
Spear Goblins Valkyrie P.E.K.K.A
Arrows
Spear Goblins Fireball Valkyrie P.E.K.K.A
Goblin Gang
Spear Goblins Valkyrie P.E.K.K.A
Fireball
Arrows Valkyrie
Valkyrie
Spear Goblins Bats Arrows Goblin Gang Fireball P.E.K.K.A
Hog Rider
P.E.K.K.A
Spear Goblins Bats Arrows Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Valkyrie
P.E.K.K.A Bats Goblin Gang Valkyrie
Goblin Gang P.E.K.K.A Bats Valkyrie
P.E.K.K.A Bats Goblin Gang Valkyrie
Arrows Fireball Valkyrie P.E.K.K.A
Arrows Goblin Gang Fireball Spear Goblins Bats Valkyrie
Bats Spear Goblins Arrows Goblin Gang Fireball
Arrows Fireball Valkyrie P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Valkyrie
Bats Goblin Gang Valkyrie Spear Goblins Arrows Fireball
Arrows Spear Goblins Bats Goblin Gang Fireball
P.E.K.K.A Bats Goblin Gang Fireball Valkyrie
Fireball Valkyrie Bats Arrows Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Fireball P.E.K.K.A
Bats Arrows Goblin Gang Fireball Valkyrie P.E.K.K.A
Arrows Fireball Spear Goblins Bats Goblin Gang Valkyrie
Arrows Valkyrie Spear Goblins Bats Fireball
P.E.K.K.A
Goblin Gang Valkyrie Spear Goblins Bats Arrows Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Spear Goblins Fireball P.E.K.K.A
Fireball Arrows Goblin Gang Valkyrie
Goblin Gang P.E.K.K.A Spear Goblins Bats Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Bats Fireball
P.E.K.K.A Goblin Gang Valkyrie
Arrows Fireball Bats Goblin Gang
Goblin Gang P.E.K.K.A Spear Goblins Bats Fireball Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Spear Goblins Bats Fireball Valkyrie
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Arrows Fireball Valkyrie
P.E.K.K.A Goblin Gang Fireball Valkyrie
Fireball Valkyrie
Goblin Gang Spear Goblins Bats Fireball Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Spear Goblins Bats
Arrows
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball
Arrows Fireball Valkyrie
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats
Arrows Fireball
Arrows Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Arrows Fireball
Fireball Arrows
Fireball Arrows
Bats Arrows Fireball
Bats Fireball
Fireball
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Spear Goblins Bats Goblin Gang Fireball
Fireball Arrows
Arrows Fireball
Fireball Goblin Gang Valkyrie
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Bats Goblin Gang Fireball
Bats Fireball
Fireball

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