My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mortar P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Miner
Giant Snowball
Spear Goblins Bats Goblin Gang Miner
Zap
Spear Goblins Bats Goblin Gang Mortar
Barbarian Barrel
Spear Goblins Goblin Gang Mortar
The Log
Spear Goblins Goblin Gang
Earthquake
Spear Goblins Goblin Gang Mortar
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang P.E.K.K.A Miner
Fireball
Goblin Gang Mortar
Poison
Spear Goblins Bats Goblin Gang Mortar
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Goblin Gang Miner Mortar Fireball P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Goblin Gang Mortar
Bats
Miner Mortar P.E.K.K.A
Goblin Gang
Miner Spear Goblins Mortar P.E.K.K.A
Mortar
Miner Spear Goblins Bats Goblin Gang Fireball The Log
Fireball
Mortar The Log Miner
P.E.K.K.A
Bats Goblin Gang The Log
The Log
Mortar Fireball P.E.K.K.A Miner
Miner
Spear Goblins Bats Goblin Gang Mortar Fireball The Log

Defense Synergies 2 16

Spear Goblins
Bats Goblin Gang Mortar P.E.K.K.A The Log
Bats
Spear Goblins Mortar P.E.K.K.A The Log
Goblin Gang
Spear Goblins Mortar P.E.K.K.A The Log Miner
Mortar
Spear Goblins Bats Goblin Gang Fireball The Log
Fireball
The Log Mortar Miner
P.E.K.K.A
The Log Spear Goblins Bats Goblin Gang
The Log
Fireball P.E.K.K.A Spear Goblins Bats Goblin Gang Mortar Miner
Miner
Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar Fireball The Log
P.E.K.K.A Bats Goblin Gang Mortar The Log
Goblin Gang Mortar P.E.K.K.A Bats
P.E.K.K.A Bats Goblin Gang Mortar
Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log Spear Goblins Bats
Bats Spear Goblins Goblin Gang Mortar Fireball
Fireball P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Mortar
Goblin Gang Spear Goblins Miner
Bats Goblin Gang Spear Goblins Fireball The Log
Spear Goblins Bats Goblin Gang Fireball
Mortar P.E.K.K.A Bats Goblin Gang Fireball The Log
Fireball Bats Goblin Gang Mortar P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Mortar
Goblin Gang Mortar Fireball P.E.K.K.A The Log
Bats Goblin Gang Mortar Fireball P.E.K.K.A
Mortar Fireball Spear Goblins Bats Goblin Gang The Log
Mortar The Log Spear Goblins Bats Fireball
P.E.K.K.A Mortar
Goblin Gang Spear Goblins Bats Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Fireball P.E.K.K.A
Fireball Goblin Gang Mortar The Log Miner
Goblin Gang P.E.K.K.A Spear Goblins Bats The Log
Goblin Gang P.E.K.K.A Bats Fireball The Log
P.E.K.K.A Goblin Gang
Fireball Bats Goblin Gang
Goblin Gang P.E.K.K.A Spear Goblins Bats Fireball
P.E.K.K.A
P.E.K.K.A Spear Goblins Bats Mortar Fireball The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Spear Goblins Bats Mortar Fireball P.E.K.K.A The Log
Bats Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar The Log
Mortar Fireball The Log Miner
Fireball The Log Miner
Fireball The Log
Fireball Mortar The Log
Fireball Spear Goblins Bats
Mortar The Log
Fireball The Log
Fireball The Log Miner Mortar
Bats Goblin Gang Fireball
Miner Mortar Fireball The Log
Fireball
Mortar Fireball The Log Miner
Mortar Fireball
Mortar Fireball The Log
Spear Goblins Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Bats
Mortar Fireball The Log
Mortar Fireball The Log Miner
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
The Log Mortar Fireball
Mortar Fireball The Log Miner
Fireball Mortar The Log Miner
Fireball Miner Mortar The Log
Bats Fireball
Bats Fireball
Fireball
Mortar Fireball The Log Miner
Fireball
P.E.K.K.A
Fireball The Log
Spear Goblins Bats Goblin Gang Fireball
Fireball
The Log Fireball
Fireball Miner Goblin Gang
The Log Mortar Fireball
Fireball
P.E.K.K.A
Bats Goblin Gang Fireball The Log
Bats Fireball
Mortar Fireball The Log Miner

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