My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Giant Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minions Giant Skeleton Army Giant Skeleton
Giant Snowball
Spear Goblins Bomber Minions Skeleton Army
Zap
Spear Goblins Bomber Minions Skeleton Army
Barbarian Barrel
Spear Goblins Bomber Skeleton Army Giant Skeleton
The Log
Spear Goblins Bomber Skeleton Army Giant Skeleton
Earthquake
Spear Goblins Bomber Skeleton Army
Arrows
Spear Goblins Bomber Minions Skeleton Army
Royal Delivery
Spear Goblins Bomber Minions Skeleton Army Giant Skeleton
Fireball
Bomber Minions Skeleton Army
Poison
Spear Goblins Bomber Minions Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Zap Minions Skeleton Army Giant Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Zap Minions

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Giant Giant Skeleton
Bomber
Giant Zap Minions Giant Skeleton
Zap
Giant Spear Goblins Bomber Minions Giant Skeleton
Minions
Giant Bomber Zap Giant Skeleton
Giant
Bomber Zap Minions Spear Goblins Rocket
Rocket
Giant
Skeleton Army
Giant Skeleton
Spear Goblins Bomber Zap Minions

Defense Synergies 0 10

Spear Goblins
Zap Minions Skeleton Army Giant Skeleton
Bomber
Zap
Zap
Spear Goblins Bomber Minions Skeleton Army Giant Skeleton
Minions
Spear Goblins Zap Giant Skeleton
Giant
Rocket
Skeleton Army
Spear Goblins Zap Giant Skeleton
Giant Skeleton
Spear Goblins Zap Minions Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Bomber Zap Minions
Skeleton Army Bomber Zap Minions
Rocket Skeleton Army Bomber Minions Giant Skeleton
Skeleton Army Bomber Minions
Bomber Rocket Skeleton Army Giant Skeleton
Skeleton Army Spear Goblins Bomber Zap Minions
Minions Rocket Spear Goblins Zap
Rocket Zap Giant Skeleton
Minions Skeleton Army
Skeleton Army Spear Goblins Bomber Giant Skeleton
Minions Skeleton Army Spear Goblins Bomber Zap Giant Skeleton
Minions Spear Goblins Zap
Skeleton Army Bomber Zap Minions Rocket Giant Skeleton
Bomber Rocket Skeleton Army Zap Minions
Skeleton Army
Rocket Skeleton Army Zap
Bomber Minions Skeleton Army
Spear Goblins Bomber Zap Minions Skeleton Army
Zap Spear Goblins Bomber Minions Giant Skeleton
Bomber Skeleton Army Spear Goblins Minions Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Zap Giant Skeleton
Bomber Zap Rocket
Skeleton Army Giant Skeleton Spear Goblins Zap Minions Rocket
Rocket Skeleton Army Giant Skeleton Zap
Giant Skeleton Skeleton Army
Rocket Zap Minions
Rocket Skeleton Army Spear Goblins Minions Giant Skeleton
Giant Skeleton Skeleton Army
Zap Rocket Giant Skeleton Spear Goblins Minions Skeleton Army
Skeleton Army
Minions Giant Skeleton
Rocket Skeleton Army Zap Giant Skeleton
Rocket Skeleton Army Giant Skeleton
Bomber Skeleton Army
Skeleton Army Spear Goblins Bomber Zap Minions Rocket Giant Skeleton
Minions Bomber Zap Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Zap
Rocket Giant Skeleton
Rocket Giant Skeleton
Bomber Rocket Zap
Spear Goblins Zap Minions Rocket
Bomber
Zap
Zap
Rocket Minions
Rocket Zap
Zap Rocket
Rocket
Minions Rocket
Zap
Rocket Spear Goblins Bomber Zap
Rocket
Rocket
Bomber Minions Rocket
Rocket Bomber Zap
Rocket Bomber Zap
Rocket Minions Giant Skeleton
Rocket
Rocket
Rocket Zap
Zap Bomber
Zap
Zap
Rocket Zap
Zap
Zap Rocket Minions
Bomber Zap Rocket
Zap Rocket
Giant Skeleton
Rocket
Zap Spear Goblins Minions Rocket Skeleton Army
Rocket Zap
Rocket
Bomber Zap
Rocket Zap Giant Skeleton
Zap Minions Rocket Giant Skeleton
Zap Rocket
Zap Rocket Giant Skeleton

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