My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Giant Dark Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Giant Royal Hogs Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Giant Royal Hogs Dark Prince
Giant Snowball
Fire Spirit Spear Goblins Archers Royal Hogs
Zap
Fire Spirit Spear Goblins Archers Royal Hogs Dark Prince
Barbarian Barrel
Fire Spirit Spear Goblins Archers Royal Hogs Dark Prince Royal Ghost
The Log
Fire Spirit Spear Goblins Archers Royal Hogs Dark Prince
Earthquake
Spear Goblins Archers Royal Hogs
Arrows
Fire Spirit Spear Goblins Archers Royal Hogs
Royal Delivery
Fire Spirit Spear Goblins Archers Royal Hogs Dark Prince Royal Ghost
Fireball
Archers Royal Hogs
Poison
Spear Goblins Archers Royal Hogs
Lightning
Dark Prince
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Dark Prince Poison Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Dark Prince Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Archers Royal Ghost Dark Prince Poison Giant Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Archers Royal Ghost

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Royal Hogs Dark Prince
Spear Goblins
Giant Royal Hogs Dark Prince Royal Ghost
Archers
Giant Royal Hogs Dark Prince Royal Ghost
Giant
Dark Prince Poison Fire Spirit Spear Goblins Archers Royal Ghost
Royal Hogs
Fire Spirit Spear Goblins Archers Dark Prince Poison
Dark Prince
Giant Fire Spirit Spear Goblins Archers Royal Hogs Poison Royal Ghost
Poison
Giant Royal Hogs Dark Prince Royal Ghost
Royal Ghost
Spear Goblins Archers Giant Dark Prince Poison

Defense Synergies 0 8

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Archers Dark Prince Poison Royal Ghost
Archers
Spear Goblins Dark Prince
Giant
Royal Hogs
Dark Prince
Spear Goblins Archers Poison Royal Ghost
Poison
Spear Goblins Dark Prince
Royal Ghost
Spear Goblins Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Dark Prince
Fire Spirit Archers Dark Prince
Dark Prince
Dark Prince Poison
Fire Spirit Spear Goblins Archers Dark Prince Royal Ghost
Fire Spirit Spear Goblins Archers Poison
Poison
Fire Spirit Spear Goblins Archers Dark Prince Royal Ghost
Archers Poison Spear Goblins Dark Prince Royal Ghost
Spear Goblins Archers Poison
Fire Spirit Dark Prince
Fire Spirit Dark Prince Poison Royal Ghost
Dark Prince Poison
Fire Spirit Spear Goblins Archers Dark Prince Royal Ghost
Poison Fire Spirit Spear Goblins Archers Dark Prince Royal Ghost
Dark Prince Royal Ghost Fire Spirit Spear Goblins Archers Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Dark Prince Royal Ghost
Poison Archers Royal Ghost
Spear Goblins Dark Prince
Dark Prince
Dark Prince
Fire Spirit Poison Archers
Dark Prince Spear Goblins Archers
Dark Prince
Spear Goblins Dark Prince Poison
Dark Prince
Dark Prince Poison
Dark Prince
Archers
Spear Goblins Archers Dark Prince Poison
Poison Archers Dark Prince Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Royal Ghost
Poison
Dark Prince Poison
Poison Fire Spirit Dark Prince
Poison Fire Spirit Spear Goblins
Fire Spirit Archers Poison
Poison Fire Spirit
Poison
Fire Spirit Poison
Poison Dark Prince
Poison Fire Spirit Archers
Poison Fire Spirit
Poison
Poison
Spear Goblins Poison
Poison
Poison
Fire Spirit Archers Dark Prince Poison
Fire Spirit Poison
Poison
Poison
Poison
Poison Fire Spirit Dark Prince
Poison Royal Ghost
Poison
Poison
Poison Fire Spirit Archers
Poison
Poison
Poison
Poison
Fire Spirit Spear Goblins Archers Dark Prince
Poison Fire Spirit Archers
Poison Dark Prince
Poison
Poison
Dark Prince
Poison
Poison
Poison Dark Prince Royal Ghost

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