My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarian Barrel Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army
Giant Snowball
Spear Goblins Skeleton Army Witch
Zap
Spear Goblins Skeleton Army Witch
Barbarian Barrel
Spear Goblins Wizard Skeleton Army Witch
The Log
Spear Goblins Skeleton Army Witch
Earthquake
Spear Goblins Skeleton Army Witch
Arrows
Spear Goblins Skeleton Army Witch
Royal Delivery
Spear Goblins Wizard Skeleton Army Witch
Fireball
Wizard Skeleton Army Witch
Poison
Spear Goblins Wizard Skeleton Army Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Barbarian Barrel Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Barbarian Barrel Skeleton Army Tornado Fireball Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Barbarian Barrel Skeleton Army Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Barrel Mega Knight
Fireball
Tornado Mega Knight
Wizard
Tornado Mega Knight
Barbarian Barrel
Spear Goblins Tornado Mega Knight
Skeleton Army
Tornado
Fireball Wizard Barbarian Barrel Witch Mega Knight
Witch
Tornado Mega Knight
Mega Knight
Spear Goblins Fireball Wizard Barbarian Barrel Tornado Witch

Defense Synergies 3 13

Spear Goblins
Barbarian Barrel Skeleton Army Mega Knight
Fireball
Barbarian Barrel Tornado Mega Knight
Wizard
Tornado Barbarian Barrel Skeleton Army Mega Knight
Barbarian Barrel
Fireball Spear Goblins Wizard Tornado Witch Mega Knight
Skeleton Army
Spear Goblins Wizard
Tornado
Fireball Wizard Barbarian Barrel Witch Mega Knight
Witch
Barbarian Barrel Tornado Mega Knight
Mega Knight
Spear Goblins Fireball Wizard Barbarian Barrel Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Wizard Barbarian Barrel
Skeleton Army Witch Mega Knight
Skeleton Army Tornado Witch Mega Knight
Skeleton Army Witch Mega Knight
Fireball Barbarian Barrel Skeleton Army Tornado Mega Knight
Fireball Barbarian Barrel Skeleton Army Tornado Spear Goblins Mega Knight
Tornado Spear Goblins Fireball Wizard Witch
Fireball Barbarian Barrel Mega Knight
Witch Skeleton Army Tornado
Skeleton Army Tornado Spear Goblins Barbarian Barrel Mega Knight
Skeleton Army Witch Spear Goblins Fireball Wizard Barbarian Barrel Tornado Mega Knight
Spear Goblins Fireball Wizard Tornado Witch
Skeleton Army Mega Knight Fireball Wizard Witch
Fireball Wizard Skeleton Army Mega Knight Barbarian Barrel Tornado Witch
Skeleton Army Mega Knight
Skeleton Army Tornado Fireball Mega Knight
Wizard Mega Knight Fireball Skeleton Army Tornado Witch
Fireball Mega Knight Spear Goblins Wizard Barbarian Barrel Skeleton Army Tornado Witch
Wizard Barbarian Barrel Tornado Witch Spear Goblins Fireball Mega Knight
Tornado
Wizard Skeleton Army Mega Knight Spear Goblins Fireball Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Fireball Barbarian Barrel Witch
Fireball Wizard Barbarian Barrel Mega Knight
Skeleton Army Mega Knight Spear Goblins Witch
Skeleton Army Mega Knight Fireball Barbarian Barrel Tornado
Skeleton Army Witch Mega Knight
Fireball Wizard Tornado Witch
Skeleton Army Spear Goblins Fireball Witch
Mega Knight Skeleton Army
Mega Knight Spear Goblins Fireball Barbarian Barrel Skeleton Army Tornado Witch
Witch Skeleton Army
Mega Knight Witch
Skeleton Army Mega Knight Fireball Tornado
Skeleton Army Mega Knight Fireball Wizard Witch
Wizard Fireball Skeleton Army Witch Mega Knight
Skeleton Army Witch Spear Goblins Fireball Barbarian Barrel Tornado
Mega Knight Fireball Wizard Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Tornado
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel Mega Knight
Fireball Wizard Spear Goblins Tornado Witch
Wizard Tornado Witch
Fireball Wizard Barbarian Barrel Tornado
Fireball Wizard Tornado
Fireball Tornado
Fireball Wizard Barbarian Barrel Tornado
Fireball Wizard Tornado
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Spear Goblins Fireball Wizard Barbarian Barrel Witch
Fireball Wizard Barbarian Barrel Mega Knight
Fireball Barbarian Barrel Tornado
Fireball Wizard Barbarian Barrel Mega Knight
Fireball Wizard Barbarian Barrel Tornado Witch Mega Knight
Fireball Mega Knight
Fireball Wizard Tornado
Tornado
Fireball Barbarian Barrel
Tornado Fireball Wizard Barbarian Barrel Witch Mega Knight
Witch
Fireball Wizard Barbarian Barrel Tornado Witch
Fireball Wizard Tornado Witch Mega Knight
Fireball Barbarian Barrel Tornado
Fireball Wizard Tornado Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Spear Goblins Fireball Barbarian Barrel Skeleton Army Witch
Fireball Wizard Tornado Witch
Fireball Barbarian Barrel
Fireball Wizard Mega Knight
Fireball Wizard
Fireball Tornado
Mega Knight
Fireball Tornado Witch
Fireball Tornado Witch
Fireball Barbarian Barrel Tornado Witch Mega Knight

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