My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Wizard Hunter Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Miner Inferno Dragon
Giant Snowball
Spear Goblins Miner Inferno Dragon Lumberjack
Zap
Spear Goblins Inferno Dragon
Barbarian Barrel
Spear Goblins Valkyrie Wizard Hunter Lumberjack
The Log
Spear Goblins Hunter Lumberjack
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Valkyrie Wizard Hunter Miner Inferno Dragon Lumberjack
Fireball
Wizard Hunter Inferno Dragon Lumberjack
Poison
Spear Goblins Wizard Hunter
Lightning
Valkyrie Wizard Hunter Inferno Dragon Lumberjack
Rocket
Valkyrie Wizard Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Miner Fireball Valkyrie Hunter Inferno Dragon Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Miner Fireball Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Miner Inferno Dragon Lumberjack
Fireball
Miner
Valkyrie
Spear Goblins Lumberjack Wizard Hunter
Wizard
Valkyrie Miner Lumberjack
Hunter
Valkyrie Lumberjack
Miner
Spear Goblins Fireball Wizard Inferno Dragon Lumberjack
Inferno Dragon
Spear Goblins Miner
Lumberjack
Valkyrie Spear Goblins Wizard Hunter Miner

Defense Synergies 0 11

Spear Goblins
Valkyrie Inferno Dragon Lumberjack
Fireball
Valkyrie Miner Lumberjack
Valkyrie
Spear Goblins Fireball Wizard Hunter Lumberjack
Wizard
Valkyrie Lumberjack
Hunter
Valkyrie Lumberjack
Miner
Fireball
Inferno Dragon
Spear Goblins
Lumberjack
Spear Goblins Fireball Valkyrie Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Valkyrie Wizard
Hunter Inferno Dragon Lumberjack Valkyrie
Hunter Lumberjack Valkyrie Inferno Dragon
Hunter Inferno Dragon Lumberjack Valkyrie
Fireball Valkyrie Lumberjack
Fireball Spear Goblins Valkyrie Hunter Lumberjack
Hunter Inferno Dragon Spear Goblins Fireball Wizard
Fireball Valkyrie
Hunter Inferno Dragon Lumberjack
Spear Goblins Valkyrie Hunter Miner Lumberjack
Valkyrie Spear Goblins Fireball Wizard Hunter Lumberjack
Hunter Inferno Dragon Spear Goblins Fireball Wizard
Hunter Lumberjack Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Hunter Lumberjack
Inferno Dragon Hunter Lumberjack
Fireball Hunter Inferno Dragon Lumberjack
Wizard Fireball Valkyrie Hunter Lumberjack
Fireball Spear Goblins Valkyrie Wizard Hunter Lumberjack
Valkyrie Wizard Hunter Spear Goblins Fireball Inferno Dragon Lumberjack
Hunter Inferno Dragon Lumberjack
Valkyrie Wizard Spear Goblins Fireball Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Spear Goblins Fireball
Fireball Valkyrie Wizard Hunter Miner Inferno Dragon Lumberjack
Lumberjack Spear Goblins Valkyrie Hunter
Valkyrie Hunter Lumberjack Fireball
Valkyrie Hunter Inferno Dragon Lumberjack
Fireball Wizard Hunter
Spear Goblins Fireball Valkyrie Hunter Lumberjack
Valkyrie Hunter Inferno Dragon Lumberjack
Spear Goblins Fireball Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Hunter Lumberjack
Fireball Valkyrie
Fireball Valkyrie Wizard Hunter Lumberjack
Wizard Fireball Valkyrie
Spear Goblins Fireball Valkyrie Hunter Inferno Dragon Lumberjack
Valkyrie Fireball Wizard Hunter Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Miner
Fireball Miner
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Spear Goblins Hunter
Wizard
Fireball Wizard Hunter
Fireball Miner Wizard
Fireball Lumberjack
Miner Fireball Valkyrie Wizard
Fireball Wizard
Fireball Hunter Miner
Fireball
Fireball
Spear Goblins Fireball Wizard Hunter
Fireball Wizard
Fireball
Fireball Wizard Hunter
Fireball Valkyrie Wizard Miner
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Hunter
Inferno Dragon
Fireball Miner Wizard Hunter
Fireball Wizard Miner
Fireball Miner
Fireball Wizard Hunter
Fireball Wizard
Fireball
Fireball Wizard Hunter Miner
Fireball
Fireball Wizard
Spear Goblins Fireball
Fireball Wizard Hunter
Fireball
Fireball Miner Valkyrie Wizard Hunter Lumberjack
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Miner

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