My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Dart Goblin Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Hunter X-Bow Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Dart Goblin X-Bow Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions
Giant Snowball
Spear Goblins Minions Dart Goblin
Zap
Spear Goblins Minions Dart Goblin X-Bow
Barbarian Barrel
Spear Goblins Knight Dart Goblin Hunter X-Bow Royal Ghost
The Log
Spear Goblins Dart Goblin Hunter X-Bow
Earthquake
Spear Goblins X-Bow
Arrows
Spear Goblins Minions Dart Goblin
Royal Delivery
Spear Goblins Knight Minions Dart Goblin Hunter Royal Ghost
Fireball
Minions Dart Goblin Hunter X-Bow
Poison
Spear Goblins Minions Dart Goblin Hunter X-Bow
Lightning
Knight Hunter X-Bow
Rocket
Hunter X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Minions Dart Goblin Royal Ghost Fireball Hunter X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Knight Minions Dart Goblin

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Dart Goblin X-Bow Royal Ghost
Knight
Spear Goblins Minions Dart Goblin X-Bow Fireball Hunter
Minions
Knight
Dart Goblin
Knight Spear Goblins X-Bow
Fireball
X-Bow Knight
Hunter
Knight X-Bow
X-Bow
Knight Fireball Spear Goblins Dart Goblin Hunter
Royal Ghost
Spear Goblins

Defense Synergies 6 10

Spear Goblins
Knight Minions Dart Goblin X-Bow Royal Ghost
Knight
Spear Goblins Minions Dart Goblin Hunter X-Bow Fireball
Minions
Knight Spear Goblins Dart Goblin Hunter X-Bow
Dart Goblin
Knight Spear Goblins Minions Hunter X-Bow
Fireball
X-Bow Knight
Hunter
Knight Minions Dart Goblin
X-Bow
Knight Fireball Spear Goblins Minions Dart Goblin
Royal Ghost
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions Dart Goblin Fireball X-Bow
Hunter Knight Minions Dart Goblin X-Bow
Hunter Knight Minions Dart Goblin
Hunter Knight Minions Dart Goblin
Fireball X-Bow
Fireball Spear Goblins Minions Dart Goblin Hunter X-Bow Royal Ghost
Minions Dart Goblin Hunter Spear Goblins Fireball X-Bow
Dart Goblin Fireball X-Bow
Hunter Minions X-Bow
Knight Spear Goblins Dart Goblin Hunter Royal Ghost
Minions Dart Goblin Spear Goblins Knight Fireball Hunter X-Bow Royal Ghost
Minions Hunter Spear Goblins Dart Goblin Fireball
Hunter Knight Minions Fireball X-Bow
Fireball Minions Dart Goblin Hunter X-Bow Royal Ghost
Knight Hunter X-Bow
Fireball Hunter X-Bow
Knight Minions Fireball Hunter X-Bow
Fireball Spear Goblins Knight Minions Dart Goblin Hunter X-Bow Royal Ghost
Hunter Spear Goblins Knight Minions Dart Goblin Fireball Royal Ghost
Dart Goblin Hunter
Royal Ghost Spear Goblins Knight Minions Dart Goblin Fireball Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Fireball X-Bow Royal Ghost
Fireball Knight Hunter X-Bow Royal Ghost
Spear Goblins Knight Minions Hunter
Hunter Knight Fireball X-Bow
Knight Hunter
Fireball Minions Dart Goblin Hunter
Spear Goblins Knight Minions Dart Goblin Fireball Hunter
Knight Hunter
Spear Goblins Knight Minions Fireball X-Bow
Dart Goblin
Knight Minions Dart Goblin Hunter
Fireball
Knight Fireball Hunter
Dart Goblin Fireball
Spear Goblins Knight Minions Dart Goblin Fireball Hunter X-Bow
Minions Dart Goblin Fireball Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin X-Bow Royal Ghost
Fireball Dart Goblin X-Bow Royal Ghost
Dart Goblin Fireball X-Bow
Knight Dart Goblin Fireball
Fireball
Fireball Spear Goblins Minions Dart Goblin Hunter
Dart Goblin
Fireball X-Bow Dart Goblin Hunter
Fireball Dart Goblin X-Bow
Minions Fireball X-Bow
Knight Dart Goblin Fireball X-Bow
Fireball Dart Goblin
Knight Dart Goblin Fireball Hunter
Minions Dart Goblin Fireball X-Bow
Dart Goblin Fireball X-Bow
X-Bow Spear Goblins Dart Goblin Fireball Hunter
Dart Goblin Fireball X-Bow
Fireball
Minions
Dart Goblin Fireball Hunter X-Bow
Dart Goblin Fireball X-Bow
Minions Fireball X-Bow
Fireball
X-Bow
Fireball X-Bow
Fireball Hunter
Fireball X-Bow Dart Goblin Hunter Royal Ghost
Fireball X-Bow
Fireball Dart Goblin X-Bow
Dart Goblin Fireball Hunter X-Bow
Minions Dart Goblin Fireball
Fireball
Dart Goblin Fireball Hunter X-Bow
Fireball
Fireball
Spear Goblins Minions Dart Goblin Fireball X-Bow
Fireball Dart Goblin Hunter
Fireball
Fireball Knight Dart Goblin Hunter
Dart Goblin Fireball
Fireball
Dart Goblin
Minions Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball X-Bow Royal Ghost

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