My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Rascals Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Rascals Battle Ram Zappies Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Rascals Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Fisherman
Giant Snowball
Fire Spirit Spear Goblins Battle Ram Zappies Fisherman
Zap
Fire Spirit Spear Goblins Battle Ram Zappies Fisherman
Barbarian Barrel
Fire Spirit Spear Goblins Knight Rascals Battle Ram Zappies
The Log
Fire Spirit Spear Goblins Rascals Battle Ram Zappies Fisherman
Earthquake
Spear Goblins Zappies
Arrows
Fire Spirit Spear Goblins Rascals Zappies
Royal Delivery
Fire Spirit Spear Goblins Knight Rascals Battle Ram Zappies Fisherman
Fireball
Rascals Battle Ram Zappies Fisherman
Poison
Spear Goblins Rascals Zappies Fisherman
Lightning
Knight Battle Ram Fisherman
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Knight Battle Ram Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Knight Fisherman Battle Ram Zappies Poison Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Knight Fisherman

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Battle Ram Fisherman
Spear Goblins
Knight Rascals Battle Ram Zappies
Knight
Spear Goblins Battle Ram Fire Spirit Zappies Poison
Rascals
Spear Goblins Battle Ram Zappies
Battle Ram
Knight Poison Fire Spirit Spear Goblins Rascals Zappies
Zappies
Spear Goblins Knight Rascals Battle Ram
Poison
Battle Ram Knight
Fisherman
Fire Spirit

Defense Synergies 2 8

Fire Spirit
Knight Spear Goblins
Spear Goblins
Knight Fire Spirit Rascals Zappies Poison
Knight
Fire Spirit Spear Goblins Zappies Poison Fisherman
Rascals
Spear Goblins
Battle Ram
Zappies
Spear Goblins Knight Fisherman
Poison
Spear Goblins Knight
Fisherman
Knight Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Zappies
Knight Rascals Zappies Fisherman
Fisherman Fire Spirit Knight Rascals Zappies
Knight Rascals Zappies Fisherman
Poison
Fire Spirit Spear Goblins Rascals Zappies
Fire Spirit Spear Goblins Rascals Zappies Poison
Rascals Poison
Zappies Rascals Fisherman
Knight Fire Spirit Spear Goblins Rascals Zappies Fisherman
Poison Spear Goblins Knight Rascals Zappies Fisherman
Spear Goblins Rascals Zappies Poison
Fire Spirit Knight Rascals Zappies
Fire Spirit Rascals Zappies Poison
Knight Rascals Zappies
Rascals Zappies Fisherman
Knight Rascals Zappies Poison Fisherman
Fire Spirit Spear Goblins Knight Rascals Zappies Fisherman
Poison Fire Spirit Spear Goblins Knight Rascals Zappies Fisherman
Zappies Fisherman
Rascals Fire Spirit Spear Goblins Knight Zappies Poison Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Spear Goblins Zappies Fisherman
Poison Knight Fisherman
Zappies Spear Goblins Knight Rascals Fisherman
Knight Rascals Zappies Fisherman
Knight Rascals Zappies Fisherman
Fire Spirit Poison Rascals Zappies
Rascals Spear Goblins Knight Zappies
Knight Rascals Zappies Fisherman
Spear Goblins Knight Zappies Poison
Zappies
Knight Rascals Zappies
Poison
Rascals Knight Zappies
Rascals Zappies
Rascals Zappies Spear Goblins Knight Poison Fisherman
Poison Rascals Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Rascals
Poison Fisherman
Poison
Knight Rascals Poison
Poison Fire Spirit
Poison Fire Spirit Spear Goblins
Fire Spirit Poison
Poison Fire Spirit
Poison Fisherman
Fire Spirit Poison Fisherman
Poison Knight Fisherman
Poison Fire Spirit
Poison Fire Spirit Knight Fisherman
Poison Fisherman
Poison Fisherman
Spear Goblins Poison
Poison
Poison
Fisherman
Fire Spirit Poison Fisherman
Fire Spirit Poison
Poison
Poison
Fisherman
Poison
Poison Fire Spirit
Fisherman
Poison Fisherman
Poison Fisherman
Poison Fisherman
Poison Fire Spirit
Zappies Poison
Poison
Zappies Poison
Poison
Fire Spirit Spear Goblins Zappies
Poison Fire Spirit Zappies
Poison Knight Rascals
Poison
Poison
Rascals Zappies Poison
Zappies Poison
Poison

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