My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Balloon Miner
Giant Snowball
Fire Spirit Spear Goblins Mega Minion Balloon Miner
Zap
Fire Spirit Spear Goblins Balloon
Barbarian Barrel
Fire Spirit Spear Goblins Wizard
The Log
Fire Spirit Spear Goblins
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Mega Minion Wizard Balloon Miner
Fireball
Mega Minion Wizard Balloon
Poison
Spear Goblins Mega Minion Wizard Balloon
Lightning
Mega Minion Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Mega Minion Tornado Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Mega Minion Tornado Miner Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Mega Minion Tornado

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Mega Minion Balloon
Spear Goblins
Miner Balloon Mega Knight
Mega Minion
Fire Spirit Balloon Miner Mega Knight
Wizard
Tornado Balloon Miner Mega Knight
Tornado
Wizard Balloon Mega Knight
Balloon
Miner Fire Spirit Spear Goblins Mega Minion Wizard Tornado Mega Knight
Miner
Fire Spirit Spear Goblins Balloon Mega Minion Wizard Mega Knight
Mega Knight
Spear Goblins Mega Minion Wizard Tornado Balloon Miner

Defense Synergies 1 11

Fire Spirit
Spear Goblins Tornado
Spear Goblins
Fire Spirit Mega Minion Mega Knight
Mega Minion
Spear Goblins Wizard Tornado Miner Mega Knight
Wizard
Tornado Mega Minion Mega Knight
Tornado
Wizard Fire Spirit Mega Minion Mega Knight
Balloon
Miner
Mega Minion Mega Knight
Mega Knight
Spear Goblins Mega Minion Wizard Tornado Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion Wizard
Mega Minion Mega Knight
Tornado Mega Knight Fire Spirit Mega Minion
Mega Minion Mega Knight
Tornado Mega Knight
Tornado Fire Spirit Spear Goblins Mega Minion Mega Knight
Mega Minion Tornado Fire Spirit Spear Goblins Wizard
Mega Knight
Tornado
Tornado Fire Spirit Spear Goblins Miner Mega Knight
Spear Goblins Mega Minion Wizard Tornado Mega Knight
Mega Minion Spear Goblins Wizard Tornado
Mega Knight Fire Spirit Wizard
Fire Spirit Wizard Mega Knight Mega Minion Tornado
Mega Knight
Tornado Mega Knight
Wizard Mega Knight Tornado
Fire Spirit Mega Knight Spear Goblins Mega Minion Wizard Tornado
Wizard Tornado Fire Spirit Spear Goblins Mega Minion Mega Knight
Tornado
Wizard Mega Knight Fire Spirit Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins
Mega Minion Wizard Miner Mega Knight
Mega Knight Spear Goblins
Mega Knight Tornado
Mega Knight
Fire Spirit Wizard Tornado
Spear Goblins Mega Minion
Mega Knight
Mega Knight Spear Goblins Mega Minion Tornado
Mega Minion
Mega Knight Mega Minion
Mega Knight Tornado
Mega Knight Wizard
Wizard Mega Knight
Spear Goblins Mega Minion Tornado
Mega Knight Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Miner
Miner
Wizard Fire Spirit Mega Knight
Wizard Fire Spirit Spear Goblins Mega Minion Tornado
Fire Spirit Wizard Tornado
Fire Spirit Wizard Tornado
Miner Wizard Tornado
Fire Spirit Tornado
Miner Wizard Tornado
Fire Spirit Wizard Tornado
Fire Spirit Miner
Spear Goblins Wizard
Wizard Mega Knight
Tornado
Fire Spirit Mega Minion Wizard Mega Knight
Fire Spirit Wizard Tornado Miner Mega Knight
Mega Knight
Wizard Tornado
Tornado
Tornado Fire Spirit Wizard Mega Knight
Mega Minion
Miner Wizard Tornado
Wizard Tornado Miner Mega Knight
Miner Tornado
Fire Spirit Wizard Tornado
Mega Minion Wizard
Mega Minion
Wizard Miner Mega Knight
Mega Knight
Wizard
Fire Spirit Spear Goblins
Fire Spirit Mega Minion Wizard Tornado
Miner Mega Minion Wizard Mega Knight
Wizard
Tornado
Mega Minion Mega Knight
Tornado
Tornado
Tornado Miner Mega Knight

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