My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Goblin Gang Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Elite Barbarians Prince
Giant Snowball
Fire Spirit Spear Goblins Goblin Gang
Zap
Fire Spirit Spear Goblins Goblin Gang Prince
Barbarian Barrel
Fire Spirit Spear Goblins Knight Goblin Gang Elite Barbarians Executioner
The Log
Fire Spirit Spear Goblins Goblin Gang Elite Barbarians Prince
Earthquake
Spear Goblins Goblin Gang
Arrows
Fire Spirit Spear Goblins Goblin Gang
Royal Delivery
Fire Spirit Spear Goblins Knight Goblin Gang Elite Barbarians Prince Executioner
Fireball
Goblin Gang Elite Barbarians Executioner
Poison
Spear Goblins Goblin Gang Executioner
Lightning
Knight Elite Barbarians Prince Executioner
Rocket
Elite Barbarians Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Knight Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Knight Goblin Gang Fireball Prince Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Knight Goblin Gang

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Elite Barbarians Prince
Spear Goblins
Knight Goblin Gang Elite Barbarians Prince
Knight
Spear Goblins Goblin Gang Executioner Fire Spirit Elite Barbarians Fireball Prince
Goblin Gang
Knight Spear Goblins Prince
Elite Barbarians
Fire Spirit Spear Goblins Knight Fireball
Fireball
Knight Elite Barbarians
Prince
Fire Spirit Spear Goblins Knight Goblin Gang
Executioner
Knight

Defense Synergies 4 6

Fire Spirit
Knight Spear Goblins
Spear Goblins
Knight Fire Spirit Goblin Gang Prince
Knight
Fire Spirit Spear Goblins Goblin Gang Executioner Fireball
Goblin Gang
Knight Spear Goblins Prince
Elite Barbarians
Fireball
Knight
Prince
Spear Goblins Goblin Gang Executioner
Executioner
Knight Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Executioner
Elite Barbarians Knight Goblin Gang Prince Executioner
Goblin Gang Prince Fire Spirit Knight Elite Barbarians Executioner
Elite Barbarians Prince Knight Goblin Gang
Elite Barbarians Fireball Prince
Goblin Gang Fireball Fire Spirit Spear Goblins Executioner
Fire Spirit Spear Goblins Goblin Gang Fireball Executioner
Fireball
Goblin Gang Elite Barbarians Prince
Knight Goblin Gang Elite Barbarians Fire Spirit Spear Goblins Prince
Goblin Gang Executioner Spear Goblins Knight Fireball
Executioner Spear Goblins Goblin Gang Fireball
Prince Fire Spirit Knight Goblin Gang Elite Barbarians Fireball
Fire Spirit Fireball Executioner Goblin Gang Prince
Elite Barbarians Knight Goblin Gang Prince
Goblin Gang Elite Barbarians Fireball Prince
Knight Goblin Gang Elite Barbarians Fireball Prince Executioner
Fire Spirit Fireball Spear Goblins Knight Goblin Gang Elite Barbarians Prince Executioner
Executioner Fire Spirit Spear Goblins Knight Fireball
Elite Barbarians Prince
Goblin Gang Fire Spirit Spear Goblins Knight Elite Barbarians Fireball Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Elite Barbarians Fireball Prince
Fireball Knight Goblin Gang Elite Barbarians Prince Executioner
Goblin Gang Spear Goblins Knight Elite Barbarians Prince
Goblin Gang Prince Knight Elite Barbarians Fireball
Knight Goblin Gang Elite Barbarians Prince Executioner
Fire Spirit Fireball Executioner Goblin Gang
Goblin Gang Prince Spear Goblins Knight Elite Barbarians Fireball
Knight Elite Barbarians Prince
Spear Goblins Knight Elite Barbarians Fireball Prince
Goblin Gang
Knight Elite Barbarians Prince
Elite Barbarians Fireball Prince
Elite Barbarians Prince Knight Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Elite Barbarians Spear Goblins Knight Fireball Prince Executioner
Executioner Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Executioner
Fireball
Knight Fireball Prince
Fireball Executioner Fire Spirit
Fireball Executioner Fire Spirit Spear Goblins
Fire Spirit Executioner
Fireball Fire Spirit Executioner
Fireball
Fire Spirit Goblin Gang Elite Barbarians Fireball Prince
Knight Fireball Prince
Fireball Fire Spirit Executioner
Fire Spirit Knight Elite Barbarians Fireball Executioner
Fireball
Elite Barbarians Fireball Prince
Spear Goblins Fireball Executioner
Fireball Executioner
Fireball
Fire Spirit Fireball Prince Executioner
Fire Spirit Fireball
Fireball Prince
Fireball
Prince
Fireball
Fire Spirit Fireball Executioner
Fireball Executioner
Fireball Prince
Fireball
Elite Barbarians Fire Spirit Fireball Executioner
Fireball
Elite Barbarians Fireball
Fireball
Fireball
Prince
Fireball
Fire Spirit Spear Goblins Goblin Gang Fireball Prince
Fireball Fire Spirit Executioner
Fireball
Fireball Knight Goblin Gang Prince Executioner
Fireball Executioner
Fireball
Elite Barbarians Prince Executioner
Goblin Gang Elite Barbarians Fireball
Fireball Executioner
Fireball Prince Executioner

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