My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Prince Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Minion Horde Battle Ram Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Battle Ram Prince Sparky
Giant Snowball
Fire Spirit Spear Goblins Minion Horde Battle Ram
Zap
Fire Spirit Spear Goblins Minion Horde Battle Ram Prince Sparky
Barbarian Barrel
Fire Spirit Spear Goblins Battle Ram Royal Ghost Sparky
The Log
Fire Spirit Spear Goblins Battle Ram Prince Sparky
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins Minion Horde
Royal Delivery
Fire Spirit Spear Goblins Minion Horde Battle Ram Prince Royal Ghost Sparky
Fireball
Minion Horde Battle Ram Sparky
Poison
Spear Goblins Minion Horde Sparky
Lightning
Battle Ram Prince Sparky
Rocket
Minion Horde Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Royal Ghost Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Battle Ram Poison Prince Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Royal Ghost Battle Ram Poison Minion Horde Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Spear Goblins Royal Ghost Battle Ram

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Prince Sparky
Spear Goblins
Battle Ram Prince Royal Ghost Sparky
Minion Horde
Battle Ram Prince Sparky
Battle Ram
Poison Fire Spirit Spear Goblins Minion Horde Royal Ghost
Poison
Battle Ram Prince Royal Ghost
Prince
Fire Spirit Spear Goblins Minion Horde Poison Royal Ghost
Royal Ghost
Spear Goblins Battle Ram Poison Prince
Sparky
Fire Spirit Spear Goblins Minion Horde

Defense Synergies 0 7

Fire Spirit
Spear Goblins Sparky
Spear Goblins
Fire Spirit Poison Prince Royal Ghost
Minion Horde
Sparky
Battle Ram
Poison
Spear Goblins Sparky
Prince
Spear Goblins
Royal Ghost
Spear Goblins
Sparky
Fire Spirit Minion Horde Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Sparky
Minion Horde Sparky Prince
Minion Horde Prince Sparky Fire Spirit
Minion Horde Prince Sparky
Poison Prince Sparky
Fire Spirit Spear Goblins Royal Ghost
Minion Horde Fire Spirit Spear Goblins Poison
Poison Sparky
Minion Horde Sparky Prince
Fire Spirit Spear Goblins Minion Horde Prince Royal Ghost Sparky
Minion Horde Poison Spear Goblins Royal Ghost
Minion Horde Spear Goblins Poison
Minion Horde Prince Sparky Fire Spirit
Fire Spirit Sparky Minion Horde Poison Prince Royal Ghost
Sparky Minion Horde Prince
Minion Horde Prince Sparky
Minion Horde Sparky Poison Prince
Fire Spirit Spear Goblins Minion Horde Prince Royal Ghost
Poison Fire Spirit Spear Goblins Royal Ghost
Sparky Prince
Royal Ghost Fire Spirit Spear Goblins Minion Horde Poison Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Prince Royal Ghost Sparky
Poison Prince Royal Ghost
Spear Goblins Minion Horde Prince Sparky
Prince Minion Horde Sparky
Minion Horde Prince Sparky
Fire Spirit Poison Minion Horde
Prince Sparky Spear Goblins Minion Horde
Minion Horde Prince Sparky
Minion Horde Spear Goblins Poison Prince Sparky
Minion Horde Sparky
Minion Horde Prince Sparky
Poison Prince
Prince Minion Horde Sparky
Minion Horde Sparky
Sparky Spear Goblins Minion Horde Poison Prince
Poison Minion Horde Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Royal Ghost Sparky
Poison Royal Ghost
Minion Horde Poison Sparky
Poison Prince Sparky
Poison Fire Spirit Minion Horde Sparky
Poison Fire Spirit Spear Goblins Minion Horde
Fire Spirit Minion Horde Poison Sparky
Poison Fire Spirit
Poison
Fire Spirit Minion Horde Poison Prince Sparky
Poison Minion Horde Prince Sparky
Poison Fire Spirit
Poison Fire Spirit Sparky
Minion Horde Poison
Poison Prince Sparky
Spear Goblins Minion Horde Poison Sparky
Minion Horde Poison Sparky
Poison Sparky
Minion Horde Sparky
Fire Spirit Poison Prince Sparky
Fire Spirit Poison
Minion Horde Poison Prince Sparky
Poison
Prince Sparky
Minion Horde Poison
Poison Fire Spirit Sparky
Minion Horde
Poison Royal Ghost Sparky
Poison Prince Sparky
Poison Sparky
Poison Fire Spirit Minion Horde Sparky
Minion Horde Poison
Minion Horde Sparky
Poison Minion Horde Sparky
Minion Horde Poison Sparky
Minion Horde Prince Sparky
Poison Sparky
Minion Horde Fire Spirit Spear Goblins Prince
Poison Fire Spirit
Poison Minion Horde Prince Sparky
Poison
Poison Sparky
Minion Horde Prince Sparky
Minion Horde Poison Sparky
Poison
Poison Prince Royal Ghost Sparky

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