My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Goblin Gang Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Gang Elite Barbarians
Giant Snowball
Fire Spirit Spear Goblins Minions Goblin Gang
Zap
Fire Spirit Spear Goblins Minions Goblin Gang
Barbarian Barrel
Fire Spirit Spear Goblins Knight Goblin Gang Elite Barbarians Valkyrie
The Log
Fire Spirit Spear Goblins Goblin Gang Elite Barbarians
Earthquake
Spear Goblins Goblin Gang
Arrows
Fire Spirit Spear Goblins Minions Goblin Gang
Royal Delivery
Fire Spirit Spear Goblins Knight Minions Goblin Gang Elite Barbarians Valkyrie
Fireball
Minions Goblin Gang Elite Barbarians
Poison
Spear Goblins Minions Goblin Gang
Lightning
Knight Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Arrows Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Arrows Knight Minions Goblin Gang Valkyrie Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Arrows Knight

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Knight Elite Barbarians
Spear Goblins
Knight Valkyrie Goblin Gang Elite Barbarians
Arrows
Elite Barbarians Knight
Knight
Spear Goblins Minions Goblin Gang Fire Spirit Arrows Elite Barbarians
Minions
Knight Elite Barbarians Valkyrie
Goblin Gang
Knight Spear Goblins Valkyrie
Elite Barbarians
Arrows Valkyrie Fire Spirit Spear Goblins Knight Minions
Valkyrie
Fire Spirit Spear Goblins Elite Barbarians Minions Goblin Gang

Defense Synergies 6 9

Fire Spirit
Knight Spear Goblins Valkyrie
Spear Goblins
Knight Fire Spirit Arrows Minions Goblin Gang Valkyrie
Arrows
Spear Goblins Knight Valkyrie
Knight
Fire Spirit Spear Goblins Minions Goblin Gang Arrows
Minions
Knight Valkyrie Spear Goblins
Goblin Gang
Knight Spear Goblins Valkyrie
Elite Barbarians
Valkyrie
Valkyrie
Minions Elite Barbarians Fire Spirit Spear Goblins Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions Valkyrie
Elite Barbarians Knight Minions Goblin Gang Valkyrie
Goblin Gang Fire Spirit Knight Minions Elite Barbarians Valkyrie
Elite Barbarians Knight Minions Goblin Gang Valkyrie
Arrows Elite Barbarians Valkyrie
Arrows Goblin Gang Fire Spirit Spear Goblins Minions Valkyrie
Minions Fire Spirit Spear Goblins Arrows Goblin Gang
Arrows Valkyrie
Minions Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Fire Spirit Spear Goblins Valkyrie
Minions Goblin Gang Valkyrie Spear Goblins Arrows Knight
Arrows Minions Spear Goblins Goblin Gang
Fire Spirit Knight Minions Goblin Gang Elite Barbarians Valkyrie
Fire Spirit Valkyrie Arrows Minions Goblin Gang
Elite Barbarians Knight Goblin Gang
Goblin Gang Elite Barbarians
Arrows Knight Minions Goblin Gang Elite Barbarians Valkyrie
Fire Spirit Arrows Spear Goblins Knight Minions Goblin Gang Elite Barbarians Valkyrie
Arrows Valkyrie Fire Spirit Spear Goblins Knight Minions
Elite Barbarians
Goblin Gang Valkyrie Fire Spirit Spear Goblins Arrows Knight Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Spear Goblins Elite Barbarians
Arrows Knight Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Spear Goblins Knight Minions Elite Barbarians Valkyrie
Goblin Gang Valkyrie Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians Valkyrie
Fire Spirit Arrows Minions Goblin Gang
Goblin Gang Spear Goblins Knight Minions Elite Barbarians Valkyrie
Knight Elite Barbarians Valkyrie
Spear Goblins Knight Minions Elite Barbarians Valkyrie
Goblin Gang
Knight Minions Elite Barbarians Valkyrie
Arrows Elite Barbarians Valkyrie
Elite Barbarians Knight Goblin Gang Valkyrie
Valkyrie
Goblin Gang Elite Barbarians Spear Goblins Knight Minions Valkyrie
Arrows Minions Valkyrie Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit Spear Goblins Minions
Fire Spirit Arrows
Arrows Fire Spirit
Arrows
Fire Spirit Minions Goblin Gang Elite Barbarians
Arrows Knight Valkyrie
Fire Spirit Arrows
Fire Spirit Knight Elite Barbarians
Arrows Minions
Arrows Elite Barbarians
Spear Goblins Arrows
Arrows
Arrows
Minions
Fire Spirit Arrows
Fire Spirit Arrows Valkyrie
Minions
Arrows
Arrows
Arrows Fire Spirit Valkyrie
Arrows
Arrows
Arrows
Elite Barbarians Fire Spirit Arrows
Minions
Elite Barbarians
Arrows
Arrows
Arrows
Fire Spirit Spear Goblins Minions Goblin Gang
Fire Spirit Arrows
Arrows
Knight Goblin Gang Valkyrie
Arrows
Arrows
Elite Barbarians
Minions Goblin Gang Elite Barbarians

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