My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Graveyard
Giant Snowball
Fire Spirit Spear Goblins Graveyard
Zap
Fire Spirit Spear Goblins Graveyard
Barbarian Barrel
Fire Spirit Spear Goblins Magic Archer Graveyard
The Log
Fire Spirit Spear Goblins Graveyard
Earthquake
Spear Goblins Graveyard
Arrows
Fire Spirit Spear Goblins Graveyard
Royal Delivery
Fire Spirit Spear Goblins Magic Archer Graveyard
Fireball
Magic Archer
Poison
Spear Goblins Magic Archer Graveyard
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Poison Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Arrows Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Arrows Poison Magic Archer Giant Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Spear Goblins Arrows Poison

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant
Spear Goblins
Giant Graveyard Mega Knight
Arrows
Giant Graveyard Mega Knight
Giant
Arrows Poison Graveyard Fire Spirit Spear Goblins Magic Archer
Poison
Giant Graveyard Mega Knight
Magic Archer
Giant Mega Knight
Graveyard
Arrows Giant Poison Spear Goblins Mega Knight
Mega Knight
Spear Goblins Arrows Poison Magic Archer Graveyard

Defense Synergies 1 6

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Arrows Poison Mega Knight
Arrows
Mega Knight Spear Goblins
Giant
Poison
Spear Goblins Mega Knight
Magic Archer
Mega Knight
Graveyard
Mega Knight
Arrows Spear Goblins Poison Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Magic Archer
Mega Knight
Mega Knight Fire Spirit
Mega Knight
Arrows Poison Mega Knight
Arrows Fire Spirit Spear Goblins Magic Archer Mega Knight
Fire Spirit Spear Goblins Arrows Poison Magic Archer
Arrows Poison Magic Archer Mega Knight
Fire Spirit Spear Goblins Mega Knight
Poison Spear Goblins Arrows Magic Archer Mega Knight
Arrows Spear Goblins Poison Magic Archer
Mega Knight Fire Spirit
Fire Spirit Mega Knight Arrows Poison Magic Archer
Mega Knight
Mega Knight
Mega Knight Arrows Poison
Fire Spirit Arrows Mega Knight Spear Goblins Magic Archer
Arrows Poison Fire Spirit Spear Goblins Magic Archer Mega Knight
Mega Knight Fire Spirit Spear Goblins Arrows Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins
Poison Arrows Magic Archer Mega Knight
Mega Knight Spear Goblins
Mega Knight
Mega Knight
Fire Spirit Arrows Poison Magic Archer
Spear Goblins
Mega Knight
Mega Knight Spear Goblins Poison Magic Archer
Mega Knight
Mega Knight Arrows Poison
Mega Knight
Magic Archer Mega Knight
Spear Goblins Poison Magic Archer
Arrows Poison Mega Knight Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison
Poison Fire Spirit Arrows Magic Archer Mega Knight
Arrows Poison Fire Spirit Spear Goblins Magic Archer
Fire Spirit Arrows Poison Magic Archer
Arrows Poison Fire Spirit Magic Archer
Arrows Poison
Fire Spirit Poison
Poison Arrows Magic Archer
Poison Fire Spirit Arrows Magic Archer
Poison Fire Spirit Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Spear Goblins Arrows Poison Magic Archer
Magic Archer Arrows Poison Mega Knight
Arrows Poison
Fire Spirit Arrows Poison Magic Archer Mega Knight
Fire Spirit Arrows Poison Magic Archer Mega Knight
Poison Magic Archer Mega Knight
Arrows Poison
Arrows Poison
Arrows Poison Fire Spirit Magic Archer Mega Knight
Arrows Poison Magic Archer
Arrows Poison Magic Archer Mega Knight
Poison Arrows Magic Archer
Poison Fire Spirit Arrows Magic Archer
Poison
Poison Arrows Magic Archer Mega Knight
Arrows Poison Magic Archer
Mega Knight
Arrows Poison Magic Archer
Fire Spirit Spear Goblins Magic Archer
Poison Fire Spirit Arrows Magic Archer
Arrows
Poison Magic Archer Mega Knight
Arrows Poison Magic Archer
Arrows Poison
Mega Knight
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer Mega Knight

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