My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Bad
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Knight Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Giant Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Giant Royal Hogs Miner
Giant Snowball
Fire Spirit Spear Goblins Bomber Archers Royal Hogs Miner
Zap
Fire Spirit Spear Goblins Bomber Archers Royal Hogs
Barbarian Barrel
Fire Spirit Spear Goblins Bomber Archers Knight Royal Hogs
The Log
Fire Spirit Spear Goblins Bomber Archers Royal Hogs
Earthquake
Spear Goblins Bomber Archers Royal Hogs
Arrows
Fire Spirit Spear Goblins Bomber Archers Royal Hogs
Royal Delivery
Fire Spirit Spear Goblins Bomber Archers Knight Royal Hogs Miner
Fireball
Bomber Archers Royal Hogs
Poison
Spear Goblins Bomber Archers Royal Hogs
Lightning
Knight
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bomber Archers Knight Miner Giant Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Bomber Archers

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight Giant Royal Hogs
Spear Goblins
Knight Miner Giant Royal Hogs
Bomber
Giant Knight Royal Hogs Miner
Archers
Knight Giant Royal Hogs Miner
Knight
Spear Goblins Archers Fire Spirit Bomber Royal Hogs Miner
Giant
Bomber Miner Fire Spirit Spear Goblins Archers
Royal Hogs
Fire Spirit Spear Goblins Bomber Archers Knight
Miner
Fire Spirit Spear Goblins Giant Bomber Archers Knight

Defense Synergies 4 3

Fire Spirit
Knight Spear Goblins
Spear Goblins
Knight Fire Spirit Archers
Bomber
Knight Miner
Archers
Knight Spear Goblins
Knight
Fire Spirit Spear Goblins Bomber Archers
Giant
Royal Hogs
Miner
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight
Bomber Knight
Fire Spirit Bomber Archers Knight
Bomber Knight
Bomber
Fire Spirit Spear Goblins Bomber Archers
Fire Spirit Spear Goblins Archers
Knight Fire Spirit Spear Goblins Bomber Archers Miner
Archers Spear Goblins Bomber Knight
Spear Goblins Archers
Fire Spirit Bomber Knight
Fire Spirit Bomber
Knight
Bomber Knight
Fire Spirit Spear Goblins Bomber Archers Knight
Fire Spirit Spear Goblins Bomber Archers Knight
Bomber Fire Spirit Spear Goblins Archers Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Archers
Bomber Archers Knight Miner
Spear Goblins Knight
Knight
Knight
Fire Spirit Archers
Spear Goblins Archers Knight
Knight
Spear Goblins Knight
Knight
Knight
Bomber Archers
Spear Goblins Bomber Archers Knight
Bomber Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Miner
Miner
Knight
Bomber Fire Spirit
Fire Spirit Spear Goblins
Fire Spirit Bomber Archers
Fire Spirit
Miner
Fire Spirit
Miner Knight
Fire Spirit Archers
Fire Spirit Knight Miner
Spear Goblins Bomber
Bomber
Fire Spirit Bomber Archers
Fire Spirit Bomber Miner
Fire Spirit Bomber
Miner
Miner
Miner
Fire Spirit Archers
Bomber Miner
Fire Spirit Spear Goblins Archers
Fire Spirit Archers
Miner Knight
Bomber
Miner

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