My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider
Giant Snowball
Fire Spirit Spear Goblins Archers Hog Rider
Zap
Fire Spirit Spear Goblins Archers Inferno Tower
Barbarian Barrel
Fire Spirit Spear Goblins Archers Inferno Tower
The Log
Fire Spirit Spear Goblins Archers Hog Rider
Earthquake
Spear Goblins Archers Hog Rider Inferno Tower
Arrows
Fire Spirit Spear Goblins Archers
Royal Delivery
Fire Spirit Spear Goblins Archers Hog Rider
Fireball
Archers Hog Rider Inferno Tower
Poison
Spear Goblins Archers Inferno Tower
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins The Log Archers Fireball Hog Rider Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins The Log Archers

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Spear Goblins
Hog Rider
Archers
Hog Rider
Fireball
Hog Rider The Log
Hog Rider
Fire Spirit Spear Goblins Fireball The Log Archers Rocket
Inferno Tower
Rocket
Hog Rider
The Log
Hog Rider Fireball

Defense Synergies 2 10

Fire Spirit
Spear Goblins Inferno Tower The Log
Spear Goblins
Fire Spirit Archers Inferno Tower The Log
Archers
Spear Goblins Inferno Tower The Log
Fireball
The Log Inferno Tower
Hog Rider
Inferno Tower
The Log Fire Spirit Spear Goblins Archers Fireball
Rocket
The Log
The Log
Fireball Inferno Tower Fire Spirit Spear Goblins Archers Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Fireball Inferno Tower The Log
Inferno Tower The Log
Inferno Tower Rocket Fire Spirit Archers
Inferno Tower
Fireball Rocket The Log
Fireball The Log Fire Spirit Spear Goblins Archers
Inferno Tower Rocket Fire Spirit Spear Goblins Archers Fireball
Rocket Fireball Inferno Tower The Log
Inferno Tower
Fire Spirit Spear Goblins Archers Inferno Tower
Archers Spear Goblins Fireball The Log
Inferno Tower Spear Goblins Archers Fireball
Inferno Tower Fire Spirit Fireball Rocket The Log
Fire Spirit Fireball Rocket The Log
Inferno Tower
Inferno Tower Rocket Fireball The Log
Fireball Inferno Tower
Fire Spirit Fireball Spear Goblins Archers The Log
The Log Fire Spirit Spear Goblins Archers Fireball
Inferno Tower
Fire Spirit Spear Goblins Archers Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Fireball Inferno Tower
Fireball Archers Rocket The Log
Spear Goblins Inferno Tower Rocket The Log
Rocket Fireball Inferno Tower The Log
Inferno Tower
Fire Spirit Fireball Rocket Archers
Rocket Spear Goblins Archers Fireball Inferno Tower
Inferno Tower
Rocket Spear Goblins Fireball Inferno Tower The Log
Inferno Tower
Inferno Tower
Rocket Fireball The Log
Rocket Fireball Inferno Tower
Archers Fireball
Inferno Tower Spear Goblins Archers Fireball Rocket The Log
Archers Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket The Log
Fireball The Log
Rocket Fireball The Log
Fireball Rocket The Log
Fireball Rocket Fire Spirit The Log
Fireball Fire Spirit Spear Goblins Rocket
Fire Spirit Archers The Log
Fireball The Log Fire Spirit
Fireball The Log
Rocket Fire Spirit Fireball
Rocket Fireball The Log
Fireball Fire Spirit Archers Rocket
Rocket Fire Spirit Fireball The Log
Fireball Rocket
Fireball The Log
Rocket Spear Goblins Fireball The Log
Fireball Rocket The Log
Fireball Rocket
Rocket
Rocket Fire Spirit Archers Fireball The Log
Rocket Fire Spirit Fireball The Log
Rocket Fireball The Log
Rocket Fireball
Rocket The Log
Rocket Fireball The Log
The Log Fire Spirit Fireball
Fireball The Log
Fireball The Log
Fireball Rocket The Log
Fire Spirit Archers Fireball
Rocket Fireball
Fireball
Fireball Rocket The Log
Rocket Fireball
Rocket Fireball The Log
Fire Spirit Spear Goblins Archers Fireball Rocket
Fireball Rocket Fire Spirit Archers
The Log Fireball
Fireball Rocket
The Log Fireball
Rocket Fireball
Fireball Rocket The Log
Fireball Rocket
Fireball Rocket The Log

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