My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bomber Royal Giant Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Royal Giant Dart Goblin Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Royal Giant
Giant Snowball
Spear Goblins Bomber Dart Goblin
Zap
Spear Goblins Bomber Royal Giant Dart Goblin Goblin Giant
Barbarian Barrel
Ice Spirit Spear Goblins Bomber Dart Goblin
The Log
Ice Spirit Spear Goblins Bomber Royal Giant Dart Goblin
Earthquake
Spear Goblins Bomber
Arrows
Ice Spirit Spear Goblins Bomber Dart Goblin
Royal Delivery
Ice Spirit Spear Goblins Bomber Dart Goblin
Fireball
Bomber Dart Goblin
Poison
Spear Goblins Bomber Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Bomber Dart Goblin Tornado Fireball Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Bomber Dart Goblin

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Spear Goblins Bomber Royal Giant Dart Goblin Goblin Giant
Spear Goblins
Ice Spirit Royal Giant Dart Goblin Goblin Giant
Bomber
Royal Giant Ice Spirit Goblin Giant
Royal Giant
Ice Spirit Bomber Dart Goblin Fireball Ice Spirit Spear Goblins Tornado
Dart Goblin
Royal Giant Ice Spirit Spear Goblins Goblin Giant
Fireball
Royal Giant Tornado Goblin Giant
Tornado
Fireball Royal Giant Goblin Giant
Goblin Giant
Fireball Ice Spirit Spear Goblins Bomber Dart Goblin Tornado

Defense Synergies 2 12

Ice Spirit
Spear Goblins Bomber Dart Goblin Fireball Tornado Goblin Giant
Spear Goblins
Ice Spirit Dart Goblin Goblin Giant
Bomber
Ice Spirit Tornado
Royal Giant
Dart Goblin
Ice Spirit Spear Goblins Tornado Goblin Giant
Fireball
Tornado Goblin Giant Ice Spirit
Tornado
Fireball Ice Spirit Bomber Dart Goblin Goblin Giant
Goblin Giant
Fireball Ice Spirit Spear Goblins Dart Goblin Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Dart Goblin Fireball Goblin Giant
Ice Spirit Bomber Dart Goblin
Tornado Bomber Dart Goblin
Bomber Dart Goblin
Bomber Fireball Tornado
Fireball Tornado Spear Goblins Bomber Dart Goblin
Dart Goblin Tornado Ice Spirit Spear Goblins Fireball
Dart Goblin Fireball Goblin Giant
Tornado
Tornado Ice Spirit Spear Goblins Bomber Dart Goblin
Dart Goblin Spear Goblins Bomber Fireball Tornado Goblin Giant
Spear Goblins Dart Goblin Fireball Tornado
Ice Spirit Bomber Fireball
Bomber Fireball Ice Spirit Dart Goblin Tornado
Tornado Ice Spirit Fireball
Bomber Fireball Tornado
Ice Spirit Fireball Spear Goblins Bomber Dart Goblin Tornado
Tornado Ice Spirit Spear Goblins Bomber Dart Goblin Fireball
Dart Goblin Tornado
Bomber Spear Goblins Dart Goblin Fireball Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball
Fireball Bomber
Ice Spirit Spear Goblins Goblin Giant
Fireball Tornado Goblin Giant
Goblin Giant
Fireball Ice Spirit Dart Goblin Tornado Goblin Giant
Spear Goblins Dart Goblin Fireball Goblin Giant
Goblin Giant
Ice Spirit Spear Goblins Fireball Tornado
Dart Goblin Goblin Giant
Dart Goblin
Fireball Tornado Goblin Giant
Fireball Goblin Giant
Bomber Dart Goblin Fireball
Ice Spirit Spear Goblins Bomber Dart Goblin Fireball Tornado Goblin Giant
Bomber Dart Goblin Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin Tornado
Dart Goblin Fireball Goblin Giant
Dart Goblin Fireball
Bomber Fireball
Fireball Ice Spirit Spear Goblins Dart Goblin Tornado Goblin Giant
Bomber Dart Goblin Tornado
Fireball Ice Spirit Dart Goblin Tornado
Fireball Dart Goblin Tornado
Fireball Tornado
Dart Goblin Fireball Tornado
Fireball Dart Goblin Tornado
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Spear Goblins Bomber Dart Goblin Fireball
Dart Goblin Fireball
Fireball Tornado
Bomber
Bomber Dart Goblin Fireball
Bomber Dart Goblin Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Ice Spirit Bomber Fireball
Fireball Dart Goblin Tornado
Fireball Tornado
Fireball Dart Goblin Tornado
Dart Goblin Fireball Tornado
Ice Spirit Dart Goblin Fireball
Fireball
Bomber Dart Goblin Fireball
Ice Spirit Fireball
Fireball
Ice Spirit Spear Goblins Dart Goblin Fireball
Fireball Dart Goblin Tornado
Fireball
Fireball Dart Goblin
Bomber Dart Goblin Fireball
Fireball Tornado
Dart Goblin
Ice Spirit Dart Goblin Fireball Tornado
Dart Goblin Fireball Tornado
Dart Goblin Fireball Tornado Goblin Giant

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