My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Valkyrie Wizard Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Barrel Clone Balloon Inferno Dragon
Giant Snowball
Spear Goblins Bats Goblin Barrel Clone Balloon Inferno Dragon
Zap
Spear Goblins Bats Goblin Barrel Clone Balloon Inferno Dragon
Barbarian Barrel
Spear Goblins Valkyrie Wizard Goblin Barrel Clone
The Log
Spear Goblins Goblin Barrel Clone
Earthquake
Spear Goblins Goblin Barrel Clone
Arrows
Spear Goblins Bats Goblin Barrel Clone
Royal Delivery
Spear Goblins Bats Valkyrie Wizard Goblin Barrel Clone Balloon Inferno Dragon
Fireball
Wizard Goblin Barrel Clone Balloon Inferno Dragon
Poison
Spear Goblins Bats Wizard Clone Balloon
Lightning
Valkyrie Wizard Balloon Inferno Dragon
Rocket
Valkyrie Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Valkyrie Clone Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Goblin Barrel Clone Valkyrie Inferno Dragon Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Goblin Barrel Clone

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Goblin Barrel Balloon Inferno Dragon
Bats
Valkyrie Balloon Goblin Barrel Clone Inferno Dragon
Valkyrie
Spear Goblins Bats Goblin Barrel Balloon Wizard
Wizard
Valkyrie Balloon
Goblin Barrel
Spear Goblins Valkyrie Bats Clone Balloon
Clone
Balloon Bats Goblin Barrel Inferno Dragon
Balloon
Bats Valkyrie Clone Spear Goblins Wizard Goblin Barrel
Inferno Dragon
Spear Goblins Bats Clone

Defense Synergies 0 6

Spear Goblins
Bats Valkyrie Inferno Dragon
Bats
Spear Goblins Valkyrie Inferno Dragon
Valkyrie
Spear Goblins Bats Wizard
Wizard
Valkyrie
Goblin Barrel
Clone
Balloon
Inferno Dragon
Spear Goblins Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Wizard
Inferno Dragon Bats Valkyrie
Bats Valkyrie Inferno Dragon
Inferno Dragon Bats Valkyrie
Valkyrie
Spear Goblins Bats Valkyrie
Bats Inferno Dragon Spear Goblins Wizard
Valkyrie
Inferno Dragon
Spear Goblins Valkyrie
Bats Valkyrie Spear Goblins Wizard
Inferno Dragon Spear Goblins Bats Wizard
Bats Valkyrie Wizard
Valkyrie Wizard Bats
Inferno Dragon
Inferno Dragon
Wizard Bats Valkyrie
Spear Goblins Bats Valkyrie Wizard
Valkyrie Wizard Spear Goblins Bats Inferno Dragon
Inferno Dragon
Valkyrie Wizard Spear Goblins Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins
Valkyrie Wizard Inferno Dragon
Spear Goblins Bats Valkyrie
Valkyrie Bats
Valkyrie Inferno Dragon
Wizard Bats
Spear Goblins Bats Valkyrie
Valkyrie Inferno Dragon
Spear Goblins Bats Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Valkyrie
Valkyrie
Valkyrie Wizard
Wizard Valkyrie
Spear Goblins Bats Valkyrie Inferno Dragon
Bats Valkyrie Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Wizard Valkyrie
Wizard Spear Goblins Bats
Wizard
Wizard
Wizard
Bats
Valkyrie Wizard
Wizard
Spear Goblins Wizard
Wizard
Bats
Wizard
Valkyrie Wizard
Wizard
Valkyrie Wizard
Inferno Dragon
Wizard
Wizard
Bats Wizard
Bats Wizard
Wizard
Wizard
Spear Goblins Bats
Wizard
Valkyrie Wizard
Wizard
Bats
Bats

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