My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Royal Giant Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Giant Prince
Giant Snowball
Spear Goblins Bats Witch
Zap
Spear Goblins Bats Royal Giant Witch Prince
Barbarian Barrel
Spear Goblins Witch Electro Wizard
The Log
Spear Goblins Royal Giant Witch Prince
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Bats Witch
Royal Delivery
Spear Goblins Bats Witch Prince Electro Wizard
Fireball
Witch Electro Wizard
Poison
Spear Goblins Bats Witch Electro Wizard
Lightning
Witch Prince Electro Wizard
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Fireball Electro Wizard Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats The Log Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Prince
Bats
Royal Giant Prince
Royal Giant
Bats Fireball Spear Goblins Witch The Log Electro Wizard
Fireball
Royal Giant The Log Electro Wizard
Witch
Royal Giant Prince
Prince
Spear Goblins Bats Witch The Log Electro Wizard
The Log
Royal Giant Fireball Prince
Electro Wizard
Royal Giant Fireball Prince

Defense Synergies 2 13

Spear Goblins
Bats Prince The Log Electro Wizard
Bats
Spear Goblins Prince The Log Electro Wizard
Royal Giant
Fireball
The Log Electro Wizard
Witch
Prince The Log Electro Wizard
Prince
The Log Spear Goblins Bats Witch Electro Wizard
The Log
Fireball Prince Spear Goblins Bats Witch Electro Wizard
Electro Wizard
Spear Goblins Bats Fireball Witch Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball The Log Electro Wizard
Bats Witch Prince The Log Electro Wizard
Witch Prince Bats Electro Wizard
Witch Prince Bats Electro Wizard
Fireball Prince The Log
Fireball The Log Spear Goblins Bats Electro Wizard
Bats Electro Wizard Spear Goblins Fireball Witch
Fireball The Log Electro Wizard
Witch Prince
Spear Goblins Prince Electro Wizard
Bats Witch Electro Wizard Spear Goblins Fireball The Log
Spear Goblins Bats Fireball Witch Electro Wizard
Prince Bats Fireball Witch The Log Electro Wizard
Fireball Bats Witch Prince The Log Electro Wizard
Prince Electro Wizard
Fireball Prince The Log Electro Wizard
Bats Fireball Witch Prince Electro Wizard
Fireball Spear Goblins Bats Witch Prince The Log Electro Wizard
Witch The Log Spear Goblins Bats Fireball Electro Wizard
Prince Electro Wizard
Spear Goblins Bats Fireball Witch Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Witch Prince Electro Wizard
Fireball Electro Wizard Prince The Log
Spear Goblins Bats Witch Prince The Log Electro Wizard
Prince Bats Fireball The Log Electro Wizard
Witch Prince
Fireball Bats Witch Electro Wizard
Prince Spear Goblins Bats Fireball Witch Electro Wizard
Prince
Electro Wizard Spear Goblins Bats Fireball Witch Prince The Log
Witch
Bats Witch Prince
Fireball Prince The Log Electro Wizard
Prince Fireball Witch
Fireball Witch
Witch Electro Wizard Spear Goblins Bats Fireball Prince The Log
Bats Fireball Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Prince The Log
Fireball The Log
Fireball Spear Goblins Bats Witch
Witch The Log
Fireball The Log
Fireball The Log
Bats Fireball Prince Electro Wizard
Fireball Prince The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball Prince The Log
Spear Goblins Fireball Witch The Log
Fireball The Log
Fireball
Bats
Fireball Prince The Log Electro Wizard
Fireball Witch The Log
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Witch Electro Wizard
Fireball Witch Prince The Log
Fireball The Log
Bats Fireball Witch Electro Wizard
Electro Wizard Bats Fireball Witch
Fireball
Fireball The Log
Fireball Electro Wizard
Prince
Fireball The Log
Electro Wizard Spear Goblins Bats Fireball Witch Prince
Fireball Witch Electro Wizard
The Log Fireball
Fireball Prince Electro Wizard
The Log Fireball
Fireball
Prince
Bats Fireball Witch The Log Electro Wizard
Bats Fireball Witch Electro Wizard
Fireball Witch Prince The Log Electro Wizard

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