My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Minions Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Valkyrie Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minions Goblin Gang Three Musketeers
Giant Snowball
Spear Goblins Bats Minions Goblin Gang Three Musketeers
Zap
Spear Goblins Bats Minions Goblin Gang Three Musketeers
Barbarian Barrel
Spear Goblins Knight Goblin Gang Valkyrie Three Musketeers
The Log
Spear Goblins Goblin Gang Three Musketeers
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Bats Minions Goblin Gang
Royal Delivery
Spear Goblins Bats Knight Minions Goblin Gang Valkyrie Three Musketeers
Fireball
Minions Goblin Gang Three Musketeers
Poison
Spear Goblins Bats Minions Goblin Gang Three Musketeers
Lightning
Knight Valkyrie Three Musketeers
Rocket
Valkyrie Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Rage Knight Minions Goblin Gang Valkyrie Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Rage Knight

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Valkyrie Goblin Gang
Bats
Knight Valkyrie Minions Rage
Knight
Spear Goblins Bats Minions Goblin Gang Three Musketeers
Minions
Knight Rage Bats Valkyrie
Goblin Gang
Knight Spear Goblins Valkyrie Three Musketeers
Valkyrie
Spear Goblins Bats Minions Goblin Gang Three Musketeers
Three Musketeers
Knight Goblin Gang Valkyrie Rage
Rage
Minions Bats Three Musketeers

Defense Synergies 5 8

Spear Goblins
Knight Bats Minions Goblin Gang Valkyrie
Bats
Knight Spear Goblins Minions Valkyrie
Knight
Spear Goblins Bats Minions Goblin Gang Three Musketeers
Minions
Knight Valkyrie Spear Goblins Bats
Goblin Gang
Knight Spear Goblins Valkyrie
Valkyrie
Minions Spear Goblins Bats Goblin Gang
Three Musketeers
Knight
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions Valkyrie
Bats Knight Minions Goblin Gang Valkyrie Three Musketeers
Goblin Gang Three Musketeers Bats Knight Minions Valkyrie
Three Musketeers Bats Knight Minions Goblin Gang Valkyrie
Valkyrie
Goblin Gang Spear Goblins Bats Minions Valkyrie
Bats Minions Three Musketeers Spear Goblins Goblin Gang
Valkyrie
Three Musketeers Minions Goblin Gang
Knight Goblin Gang Spear Goblins Valkyrie
Bats Minions Goblin Gang Valkyrie Spear Goblins Knight
Minions Three Musketeers Spear Goblins Bats Goblin Gang
Bats Knight Minions Goblin Gang Valkyrie Three Musketeers
Valkyrie Three Musketeers Bats Minions Goblin Gang
Knight Goblin Gang Three Musketeers
Goblin Gang Three Musketeers
Three Musketeers Bats Knight Minions Goblin Gang Valkyrie
Spear Goblins Bats Knight Minions Goblin Gang Valkyrie Three Musketeers
Valkyrie Spear Goblins Bats Knight Minions
Three Musketeers
Goblin Gang Valkyrie Spear Goblins Bats Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Spear Goblins
Knight Goblin Gang Valkyrie
Goblin Gang Spear Goblins Bats Knight Minions Valkyrie
Goblin Gang Valkyrie Bats Knight
Knight Goblin Gang Valkyrie Three Musketeers
Bats Minions Goblin Gang Three Musketeers
Goblin Gang Spear Goblins Bats Knight Minions Valkyrie
Knight Valkyrie
Spear Goblins Bats Knight Minions Valkyrie
Goblin Gang Three Musketeers
Bats Knight Minions Valkyrie
Valkyrie
Knight Goblin Gang Valkyrie Three Musketeers
Valkyrie Three Musketeers
Goblin Gang Spear Goblins Bats Knight Minions Valkyrie Three Musketeers
Bats Minions Valkyrie

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Valkyrie
Valkyrie
Spear Goblins Bats Minions
Bats Minions Goblin Gang Three Musketeers
Knight Valkyrie
Knight Three Musketeers
Minions
Spear Goblins Three Musketeers
Three Musketeers
Three Musketeers
Bats Minions
Three Musketeers
Valkyrie
Minions
Valkyrie
Bats
Bats Minions
Spear Goblins Bats Minions Goblin Gang
Three Musketeers
Knight Goblin Gang Valkyrie Three Musketeers
Three Musketeers
Bats Minions Goblin Gang
Bats

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