My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Goblin Gang Minion Horde

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Minion Horde Skeleton Army Clone
Giant Snowball
Fire Spirit Spear Goblins Bats Goblin Gang Minion Horde Skeleton Army Clone
Zap
Fire Spirit Spear Goblins Bats Goblin Gang Minion Horde Skeleton Army Clone
Barbarian Barrel
Fire Spirit Spear Goblins Goblin Gang Skeleton Army Clone
The Log
Fire Spirit Spear Goblins Goblin Gang Skeleton Army Clone
Earthquake
Spear Goblins Goblin Gang Skeleton Army Clone
Arrows
Fire Spirit Spear Goblins Bats Goblin Gang Minion Horde Skeleton Army Clone
Royal Delivery
Fire Spirit Spear Goblins Bats Goblin Gang Minion Horde Skeleton Army Clone
Fireball
Goblin Gang Minion Horde Skeleton Army Clone
Poison
Spear Goblins Bats Goblin Gang Minion Horde Skeleton Army Clone
Lightning
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Rage Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats Rage Goblin Gang Skeleton Army Clone Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Bats Rage

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Spear Goblins
Goblin Gang
Bats
Rage Clone
Goblin Gang
Spear Goblins Clone
Minion Horde
Rage Clone
Rage
Minion Horde Bats
Skeleton Army
Clone
Clone
Skeleton Army Bats Goblin Gang Minion Horde

Defense Synergies 0 5

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Bats Goblin Gang Skeleton Army
Bats
Spear Goblins
Goblin Gang
Spear Goblins Skeleton Army
Minion Horde
Rage
Skeleton Army
Spear Goblins Goblin Gang
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde
Minion Horde Skeleton Army Bats Goblin Gang
Goblin Gang Minion Horde Skeleton Army Fire Spirit Bats
Minion Horde Skeleton Army Bats Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Spear Goblins Bats
Bats Minion Horde Fire Spirit Spear Goblins Goblin Gang
Minion Horde Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Spear Goblins Minion Horde
Bats Goblin Gang Minion Horde Skeleton Army Spear Goblins
Minion Horde Spear Goblins Bats Goblin Gang
Minion Horde Skeleton Army Fire Spirit Bats Goblin Gang
Fire Spirit Skeleton Army Bats Goblin Gang Minion Horde
Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army Goblin Gang
Minion Horde Bats Goblin Gang Skeleton Army
Fire Spirit Spear Goblins Bats Goblin Gang Minion Horde Skeleton Army
Fire Spirit Spear Goblins Bats
Goblin Gang Skeleton Army Fire Spirit Spear Goblins Bats Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Spear Goblins
Goblin Gang
Goblin Gang Skeleton Army Spear Goblins Bats Minion Horde
Goblin Gang Skeleton Army Bats Minion Horde
Goblin Gang Minion Horde Skeleton Army
Fire Spirit Bats Goblin Gang Minion Horde
Goblin Gang Skeleton Army Spear Goblins Bats Minion Horde
Minion Horde Skeleton Army
Minion Horde Spear Goblins Bats Skeleton Army
Goblin Gang Minion Horde Skeleton Army
Bats Minion Horde
Skeleton Army
Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Bats Minion Horde
Bats Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Fire Spirit Minion Horde
Fire Spirit Spear Goblins Bats Minion Horde
Fire Spirit Minion Horde
Fire Spirit
Fire Spirit Bats Goblin Gang Minion Horde
Minion Horde
Fire Spirit
Fire Spirit
Minion Horde
Spear Goblins Minion Horde
Minion Horde
Bats Minion Horde
Fire Spirit
Fire Spirit
Minion Horde
Minion Horde
Fire Spirit
Minion Horde
Fire Spirit Bats Minion Horde
Bats Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Fire Spirit Spear Goblins Bats Goblin Gang Skeleton Army
Fire Spirit
Goblin Gang Minion Horde
Minion Horde
Bats Goblin Gang Minion Horde
Bats

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