My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats
Giant Snowball
Spear Goblins Bomber Bats Witch
Zap
Spear Goblins Bomber Bats Witch
Barbarian Barrel
Spear Goblins Bomber Valkyrie Witch
The Log
Spear Goblins Bomber Witch
Earthquake
Spear Goblins Bomber Witch
Arrows
Spear Goblins Bomber Bats Witch
Royal Delivery
Spear Goblins Bomber Bats Valkyrie Witch P.E.K.K.A
Fireball
Bomber Witch
Poison
Spear Goblins Bomber Bats Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Bomber Bats Fireball Valkyrie Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Spear Goblins Bomber Bats

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie
Bomber
Bats Valkyrie P.E.K.K.A
Bats
Valkyrie Bomber P.E.K.K.A
Fireball
Mirror
Valkyrie
Spear Goblins Bats Bomber Witch P.E.K.K.A
Mirror
Fireball
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Bomber Bats Valkyrie Witch

Defense Synergies 1 12

Spear Goblins
Bats Valkyrie P.E.K.K.A
Bomber
Bats Valkyrie P.E.K.K.A
Bats
Spear Goblins Bomber Valkyrie P.E.K.K.A
Fireball
Mirror Valkyrie
Valkyrie
Spear Goblins Bomber Bats Fireball Mirror Witch P.E.K.K.A
Mirror
Fireball Valkyrie
Witch
Valkyrie
P.E.K.K.A
Spear Goblins Bomber Bats Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Fireball Valkyrie
P.E.K.K.A Bomber Bats Valkyrie Witch
Witch P.E.K.K.A Bomber Bats Valkyrie
Witch P.E.K.K.A Bomber Bats Valkyrie
Bomber Fireball Valkyrie P.E.K.K.A
Fireball Spear Goblins Bomber Bats Valkyrie
Bats Spear Goblins Fireball Witch
Fireball Valkyrie P.E.K.K.A
Witch P.E.K.K.A
Spear Goblins Bomber Valkyrie
Bats Valkyrie Witch Spear Goblins Bomber Fireball
Spear Goblins Bats Fireball Witch
P.E.K.K.A Bomber Bats Fireball Valkyrie Witch
Bomber Fireball Valkyrie Bats Witch P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Bomber Bats Fireball Valkyrie Witch P.E.K.K.A
Fireball Spear Goblins Bomber Bats Valkyrie Witch
Valkyrie Witch Spear Goblins Bomber Bats Fireball
P.E.K.K.A
Bomber Valkyrie Spear Goblins Bats Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Fireball Witch P.E.K.K.A
Fireball Bomber Valkyrie
P.E.K.K.A Spear Goblins Bats Valkyrie Witch
Valkyrie P.E.K.K.A Bats Fireball
P.E.K.K.A Valkyrie Witch
Fireball Bats Witch
P.E.K.K.A Spear Goblins Bats Fireball Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Spear Goblins Bats Fireball Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Valkyrie Witch
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie Witch
Bomber Fireball Valkyrie Witch
Witch Spear Goblins Bomber Bats Fireball Valkyrie P.E.K.K.A
Bats Valkyrie Bomber Fireball Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Bomber Fireball Valkyrie
Fireball Spear Goblins Bats Witch
Bomber Witch
Fireball
Fireball
Bats Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Spear Goblins Bomber Fireball Witch
Fireball
Fireball
Bomber Bats
Bomber Fireball
Bomber Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Bomber Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball
Bomber Fireball
Fireball
P.E.K.K.A
Fireball
Spear Goblins Bats Fireball Witch
Fireball Witch
Fireball
Fireball Valkyrie
Bomber Fireball
Fireball
P.E.K.K.A
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch

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