My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Baby Dragon Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Army Balloon
Giant Snowball
Spear Goblins Bats Skeleton Army Baby Dragon Balloon Lumberjack
Zap
Spear Goblins Bats Skeleton Army Balloon
Barbarian Barrel
Spear Goblins Skeleton Army Lumberjack
The Log
Spear Goblins Skeleton Army Lumberjack
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Bats Skeleton Army
Royal Delivery
Spear Goblins Bats Skeleton Army Baby Dragon Balloon Lumberjack
Fireball
Skeleton Army Baby Dragon Balloon Lumberjack
Poison
Spear Goblins Bats Skeleton Army Balloon
Lightning
Baby Dragon Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Rage Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Rage Skeleton Army Fireball Baby Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Rage Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Baby Dragon Balloon Lumberjack
Bats
Balloon Rage Baby Dragon Lumberjack
Fireball
Baby Dragon
Rage
Balloon Bats
Skeleton Army
Baby Dragon
Spear Goblins Bats Fireball Balloon Lumberjack
Balloon
Bats Rage Lumberjack Spear Goblins Baby Dragon
Lumberjack
Balloon Spear Goblins Bats Baby Dragon

Defense Synergies 0 9

Spear Goblins
Bats Skeleton Army Baby Dragon Lumberjack
Bats
Spear Goblins Baby Dragon Lumberjack
Fireball
Lumberjack
Rage
Skeleton Army
Spear Goblins Lumberjack
Baby Dragon
Spear Goblins Bats Lumberjack
Balloon
Lumberjack
Spear Goblins Bats Fireball Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Baby Dragon
Skeleton Army Lumberjack Bats
Skeleton Army Lumberjack Bats
Skeleton Army Lumberjack Bats
Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Spear Goblins Bats Baby Dragon Lumberjack
Bats Spear Goblins Fireball Baby Dragon
Fireball Baby Dragon
Skeleton Army Lumberjack
Skeleton Army Spear Goblins Lumberjack
Bats Skeleton Army Spear Goblins Fireball Baby Dragon Lumberjack
Spear Goblins Bats Fireball Baby Dragon
Skeleton Army Lumberjack Bats Fireball
Fireball Skeleton Army Bats Baby Dragon Lumberjack
Skeleton Army Lumberjack
Skeleton Army Fireball Lumberjack
Bats Fireball Skeleton Army Lumberjack
Fireball Spear Goblins Bats Skeleton Army Baby Dragon Lumberjack
Baby Dragon Spear Goblins Bats Fireball Lumberjack
Lumberjack
Skeleton Army Spear Goblins Bats Fireball Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Spear Goblins Fireball
Fireball Baby Dragon Lumberjack
Skeleton Army Lumberjack Spear Goblins Bats
Skeleton Army Lumberjack Bats Fireball
Skeleton Army Lumberjack
Fireball Bats Baby Dragon
Skeleton Army Spear Goblins Bats Fireball Lumberjack
Skeleton Army Lumberjack
Spear Goblins Bats Fireball Skeleton Army Baby Dragon
Skeleton Army
Bats Lumberjack
Skeleton Army Fireball
Skeleton Army Fireball Lumberjack
Fireball Skeleton Army Baby Dragon
Skeleton Army Spear Goblins Bats Fireball Baby Dragon Lumberjack
Bats Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Spear Goblins Bats Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Bats Fireball Lumberjack
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Spear Goblins Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bats
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Bats Fireball Baby Dragon
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Spear Goblins Bats Fireball Skeleton Army
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Lumberjack
Fireball Baby Dragon
Fireball
Bats Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon

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