My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Tesla Wizard Prince X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Prince X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Army Prince
Giant Snowball
Spear Goblins Bats Skeleton Army
Zap
Spear Goblins Bats Skeleton Army Prince X-Bow
Barbarian Barrel
Spear Goblins Tesla Wizard Skeleton Army X-Bow
The Log
Spear Goblins Skeleton Army Prince X-Bow
Earthquake
Spear Goblins Tesla Skeleton Army X-Bow
Arrows
Spear Goblins Bats Skeleton Army
Royal Delivery
Spear Goblins Bats Wizard Skeleton Army Prince
Fireball
Tesla Wizard Skeleton Army X-Bow
Poison
Spear Goblins Bats Wizard Skeleton Army X-Bow
Lightning
Tesla Wizard Prince X-Bow
Rocket
Wizard Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Skeleton Army Tesla Wizard Prince X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Skeleton Army

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Prince X-Bow
Bats
Prince X-Bow
Arrows
Prince X-Bow
Tesla
Wizard
Prince
Skeleton Army
X-Bow
Prince
Spear Goblins Bats Arrows Wizard
X-Bow
Spear Goblins Bats Arrows Skeleton Army

Defense Synergies 2 17

Spear Goblins
Tesla Bats Arrows Skeleton Army Prince X-Bow
Bats
Spear Goblins Tesla Prince X-Bow
Arrows
Spear Goblins Tesla Prince
Tesla
Spear Goblins X-Bow Bats Arrows Wizard Skeleton Army Prince
Wizard
Tesla Skeleton Army Prince
Skeleton Army
Spear Goblins Tesla Wizard Prince X-Bow
Prince
Spear Goblins Bats Arrows Tesla Wizard Skeleton Army
X-Bow
Tesla Spear Goblins Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Wizard X-Bow
Skeleton Army Bats Tesla Prince X-Bow
Tesla Skeleton Army Prince Bats
Tesla Skeleton Army Prince Bats
Arrows Skeleton Army Prince X-Bow
Arrows Skeleton Army Spear Goblins Bats Tesla X-Bow
Bats Tesla Spear Goblins Arrows Wizard X-Bow
Arrows Tesla X-Bow
Tesla Skeleton Army Prince X-Bow
Skeleton Army Spear Goblins Tesla Prince
Bats Skeleton Army Spear Goblins Arrows Tesla Wizard X-Bow
Arrows Tesla Spear Goblins Bats Wizard
Tesla Skeleton Army Prince Bats Wizard X-Bow
Wizard Skeleton Army Bats Arrows Tesla Prince X-Bow
Skeleton Army Tesla Prince X-Bow
Skeleton Army Tesla Prince X-Bow
Tesla Wizard Bats Arrows Skeleton Army Prince X-Bow
Arrows Tesla Spear Goblins Bats Wizard Skeleton Army Prince X-Bow
Arrows Wizard Spear Goblins Bats Tesla
Tesla Prince
Wizard Skeleton Army Spear Goblins Bats Arrows Tesla Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Tesla Prince X-Bow
Arrows Tesla Wizard Prince X-Bow
Skeleton Army Spear Goblins Bats Prince
Skeleton Army Prince Bats Tesla X-Bow
Tesla Skeleton Army Prince
Arrows Wizard Bats Tesla
Skeleton Army Prince Spear Goblins Bats Tesla
Tesla Skeleton Army Prince
Spear Goblins Bats Skeleton Army Prince X-Bow
Tesla Skeleton Army
Bats Tesla Prince
Skeleton Army Arrows Prince
Skeleton Army Prince Tesla Wizard
Wizard Tesla Skeleton Army
Tesla Skeleton Army Spear Goblins Bats Prince X-Bow
Bats Arrows Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows X-Bow
Arrows X-Bow
Arrows X-Bow
Arrows Prince
Wizard Arrows
Arrows Wizard Spear Goblins Bats
Arrows Wizard
Arrows X-Bow Wizard
Arrows Wizard X-Bow
Bats Prince X-Bow
Arrows Wizard Prince X-Bow
Arrows Wizard
Arrows X-Bow
Arrows Prince X-Bow
X-Bow Spear Goblins Arrows Wizard
Arrows Wizard X-Bow
Arrows
Bats
Arrows Wizard Prince X-Bow
Arrows Wizard X-Bow
Prince X-Bow
Arrows Wizard
Prince X-Bow
Arrows X-Bow
Arrows Wizard
Arrows X-Bow Wizard
Arrows Wizard Prince X-Bow
Arrows X-Bow
Bats Arrows Wizard X-Bow
Bats Wizard
Arrows Wizard X-Bow
Arrows
Prince
Arrows Wizard
Spear Goblins Bats Skeleton Army Prince X-Bow
Arrows Wizard
Arrows
Wizard Prince
Arrows Wizard
Arrows
Prince
Bats
Bats
Prince X-Bow

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