My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Baby Dragon Balloon Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Balloon
Giant Snowball
Spear Goblins Bats Baby Dragon Balloon Lumberjack
Zap
Spear Goblins Bats Balloon
Barbarian Barrel
Spear Goblins Lumberjack
The Log
Spear Goblins Mini P.E.K.K.A Lumberjack
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Mini P.E.K.K.A Baby Dragon Balloon Bowler Lumberjack
Fireball
Baby Dragon Balloon Bowler Lumberjack
Poison
Spear Goblins Bats Balloon
Lightning
Mini P.E.K.K.A Baby Dragon Balloon Bowler Lumberjack
Rocket
Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Mini P.E.K.K.A Baby Dragon Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Mini P.E.K.K.A Baby Dragon Lumberjack Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Arrows Mini P.E.K.K.A

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Baby Dragon Balloon Bowler Lumberjack
Bats
Balloon Mini P.E.K.K.A Baby Dragon Bowler Lumberjack
Arrows
Balloon Mini P.E.K.K.A Bowler Lumberjack
Mini P.E.K.K.A
Spear Goblins Bats Arrows Baby Dragon Bowler Lumberjack
Baby Dragon
Spear Goblins Bats Mini P.E.K.K.A Balloon Bowler Lumberjack
Balloon
Bats Arrows Lumberjack Spear Goblins Baby Dragon
Bowler
Spear Goblins Bats Arrows Mini P.E.K.K.A Baby Dragon Lumberjack
Lumberjack
Balloon Spear Goblins Bats Arrows Mini P.E.K.K.A Baby Dragon Bowler

Defense Synergies 0 18

Spear Goblins
Bats Arrows Mini P.E.K.K.A Baby Dragon Bowler Lumberjack
Bats
Spear Goblins Mini P.E.K.K.A Baby Dragon Bowler Lumberjack
Arrows
Spear Goblins Mini P.E.K.K.A Bowler Lumberjack
Mini P.E.K.K.A
Spear Goblins Bats Arrows Baby Dragon Bowler
Baby Dragon
Spear Goblins Bats Mini P.E.K.K.A Bowler Lumberjack
Balloon
Bowler
Spear Goblins Bats Arrows Mini P.E.K.K.A Baby Dragon Lumberjack
Lumberjack
Spear Goblins Bats Arrows Baby Dragon Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Baby Dragon
Mini P.E.K.K.A Lumberjack Bats
Mini P.E.K.K.A Bowler Lumberjack Bats
Mini P.E.K.K.A Lumberjack Bats Bowler
Arrows Mini P.E.K.K.A Bowler Lumberjack
Arrows Bowler Spear Goblins Bats Baby Dragon Lumberjack
Bats Spear Goblins Arrows Baby Dragon
Bowler Arrows Baby Dragon
Mini P.E.K.K.A Lumberjack
Spear Goblins Mini P.E.K.K.A Bowler Lumberjack
Bats Spear Goblins Arrows Baby Dragon Bowler Lumberjack
Arrows Spear Goblins Bats Baby Dragon
Mini P.E.K.K.A Bowler Lumberjack Bats
Bowler Bats Arrows Mini P.E.K.K.A Baby Dragon Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Bowler Lumberjack
Bats Arrows Mini P.E.K.K.A Bowler Lumberjack
Arrows Spear Goblins Bats Baby Dragon Bowler Lumberjack
Arrows Baby Dragon Spear Goblins Bats Bowler Lumberjack
Mini P.E.K.K.A Lumberjack
Bowler Spear Goblins Bats Arrows Mini P.E.K.K.A Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Spear Goblins Bowler
Arrows Mini P.E.K.K.A Baby Dragon Bowler Lumberjack
Lumberjack Spear Goblins Bats Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Lumberjack Bats
Mini P.E.K.K.A Bowler Lumberjack
Arrows Bats Baby Dragon
Mini P.E.K.K.A Spear Goblins Bats Bowler Lumberjack
Mini P.E.K.K.A Lumberjack
Spear Goblins Bats Mini P.E.K.K.A Baby Dragon
Bats Mini P.E.K.K.A Bowler Lumberjack
Arrows Bowler
Mini P.E.K.K.A Bowler Lumberjack
Baby Dragon Bowler
Spear Goblins Bats Mini P.E.K.K.A Baby Dragon Bowler Lumberjack
Bats Arrows Bowler Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon Bowler
Arrows Baby Dragon
Arrows
Arrows Baby Dragon Bowler
Arrows Spear Goblins Bats Baby Dragon
Arrows Baby Dragon Bowler
Arrows Baby Dragon Bowler
Arrows
Bats Mini P.E.K.K.A Bowler Lumberjack
Arrows Bowler
Arrows Baby Dragon
Baby Dragon Bowler
Arrows Baby Dragon
Arrows Baby Dragon
Spear Goblins Arrows Baby Dragon Bowler
Arrows Baby Dragon Bowler
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Bowler
Arrows Baby Dragon Bowler
Baby Dragon Bowler
Arrows
Bowler
Arrows Baby Dragon
Arrows Baby Dragon Bowler
Arrows Baby Dragon Bowler
Arrows Baby Dragon Bowler
Arrows Baby Dragon
Bats Arrows Baby Dragon
Bats
Mini P.E.K.K.A Bowler
Arrows
Arrows
Arrows Bowler
Spear Goblins Bats
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A Baby Dragon Bowler Lumberjack
Arrows Baby Dragon Bowler
Arrows
Bats Baby Dragon Bowler
Bats
Baby Dragon Bowler

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