My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Mega Minion Goblin Hut Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Mega Minion Goblin Hut Dark Prince Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Dark Prince Night Witch
Giant Snowball
Spear Goblins Bats Mega Minion Goblin Hut Night Witch
Zap
Spear Goblins Bats Goblin Hut Dark Prince Night Witch
Barbarian Barrel
Spear Goblins Goblin Hut Dark Prince Night Witch
The Log
Spear Goblins Goblin Hut Dark Prince
Earthquake
Spear Goblins Goblin Hut
Arrows
Spear Goblins Bats Goblin Hut Night Witch
Royal Delivery
Spear Goblins Bats Mega Minion Goblin Hut Dark Prince Night Witch
Fireball
Mega Minion Goblin Hut Night Witch
Poison
Spear Goblins Bats Mega Minion Goblin Hut Night Witch
Lightning
Mega Minion Goblin Hut Dark Prince Night Witch
Rocket
Goblin Hut Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Mega Minion Dark Prince Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Mega Minion Dark Prince Night Witch Goblin Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Mega Minion

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Hut Dark Prince Golem
Bats
Mega Minion Dark Prince Golem
Arrows
Golem Mega Minion Dark Prince Night Witch
Mega Minion
Golem Bats Arrows
Goblin Hut
Spear Goblins Dark Prince Golem
Dark Prince
Spear Goblins Bats Arrows Goblin Hut Golem
Golem
Arrows Mega Minion Night Witch Spear Goblins Bats Goblin Hut Dark Prince
Night Witch
Golem Arrows

Defense Synergies 0 15

Spear Goblins
Bats Arrows Mega Minion Goblin Hut Dark Prince Night Witch
Bats
Spear Goblins Dark Prince
Arrows
Spear Goblins Mega Minion Goblin Hut Dark Prince
Mega Minion
Spear Goblins Arrows Goblin Hut Dark Prince Night Witch
Goblin Hut
Spear Goblins Arrows Mega Minion Dark Prince
Dark Prince
Spear Goblins Bats Arrows Mega Minion Goblin Hut Night Witch
Golem
Night Witch
Spear Goblins Mega Minion Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion Goblin Hut
Bats Mega Minion Goblin Hut Dark Prince Night Witch
Goblin Hut Bats Mega Minion Dark Prince Night Witch
Goblin Hut Night Witch Bats Mega Minion Dark Prince
Arrows Dark Prince
Arrows Spear Goblins Bats Mega Minion Dark Prince Night Witch
Bats Mega Minion Spear Goblins Arrows Goblin Hut Night Witch
Arrows
Goblin Hut Night Witch
Spear Goblins Dark Prince Night Witch
Bats Spear Goblins Arrows Mega Minion Goblin Hut Dark Prince Night Witch
Arrows Mega Minion Spear Goblins Bats Goblin Hut Night Witch
Goblin Hut Night Witch Bats Dark Prince
Bats Arrows Mega Minion Goblin Hut Dark Prince Night Witch
Goblin Hut
Goblin Hut
Bats Arrows Goblin Hut Dark Prince Night Witch
Arrows Spear Goblins Bats Mega Minion Goblin Hut Dark Prince Night Witch
Arrows Spear Goblins Bats Mega Minion Goblin Hut Dark Prince
Goblin Hut
Dark Prince Spear Goblins Bats Arrows Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Goblin Hut Dark Prince
Arrows Mega Minion
Spear Goblins Bats Goblin Hut Dark Prince
Dark Prince Bats Night Witch
Goblin Hut Dark Prince Night Witch
Arrows Bats Goblin Hut
Dark Prince Spear Goblins Bats Mega Minion Goblin Hut Night Witch
Dark Prince
Spear Goblins Bats Mega Minion Goblin Hut Dark Prince
Mega Minion Goblin Hut
Bats Mega Minion Goblin Hut Dark Prince
Arrows Dark Prince
Dark Prince Night Witch
Goblin Hut Spear Goblins Bats Mega Minion Dark Prince Night Witch
Bats Arrows Mega Minion Goblin Hut Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Goblin Hut
Arrows Dark Prince
Arrows Dark Prince
Arrows Spear Goblins Bats Mega Minion
Arrows
Arrows
Arrows
Bats Night Witch
Arrows Dark Prince
Arrows
Goblin Hut
Arrows
Arrows Goblin Hut
Spear Goblins Arrows Goblin Hut
Arrows Goblin Hut
Arrows
Bats Night Witch
Arrows Mega Minion Dark Prince
Arrows
Night Witch
Arrows
Arrows
Arrows Dark Prince
Mega Minion
Arrows
Arrows
Arrows
Bats Arrows Night Witch
Bats Mega Minion Goblin Hut
Mega Minion Night Witch
Arrows Night Witch
Arrows
Arrows
Spear Goblins Bats Goblin Hut Dark Prince Night Witch
Arrows Mega Minion
Arrows
Mega Minion Dark Prince
Arrows
Arrows
Mega Minion Dark Prince
Bats
Bats
Dark Prince

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