My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Royal Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Barbarians Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Guards
Giant Snowball
Goblins Spear Goblins Barbarians Guards
Zap
Goblins Spear Goblins Royal Giant Guards
Barbarian Barrel
Goblins Spear Goblins Knight Barbarians Guards Royal Ghost
The Log
Goblins Spear Goblins Barbarians Royal Giant Guards
Earthquake
Spear Goblins Barbarians Guards
Arrows
Goblins Spear Goblins Guards
Royal Delivery
Goblins Spear Goblins Knight Barbarians Guards Royal Ghost
Fireball
Barbarians
Poison
Spear Goblins Barbarians Guards
Lightning
Knight
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Rocket Guards Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Knight Guards Royal Ghost Barbarians Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Knight Guards

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Spear Goblins
Knight Royal Giant Royal Ghost
Knight
Spear Goblins
Barbarians
Royal Giant
Goblins Spear Goblins Rocket Guards Royal Ghost
Rocket
Royal Giant
Guards
Royal Giant
Royal Ghost
Spear Goblins Royal Giant

Defense Synergies 1 4

Goblins
Knight
Spear Goblins
Knight Barbarians Guards Royal Ghost
Knight
Spear Goblins Goblins
Barbarians
Spear Goblins
Royal Giant
Rocket
Guards
Spear Goblins
Royal Ghost
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Knight
Barbarians Goblins Knight
Barbarians Rocket Goblins Knight
Barbarians Goblins Knight Guards
Barbarians Rocket
Goblins Spear Goblins Guards Royal Ghost
Rocket Spear Goblins
Rocket Barbarians
Barbarians Goblins
Knight Guards Goblins Spear Goblins Barbarians Royal Ghost
Goblins Barbarians Guards Spear Goblins Knight Royal Ghost
Spear Goblins
Barbarians Knight Rocket Guards
Rocket Goblins Barbarians Guards Royal Ghost
Barbarians Knight
Barbarians Rocket
Barbarians Goblins Knight
Goblins Spear Goblins Knight Barbarians Guards Royal Ghost
Spear Goblins Knight Barbarians Guards Royal Ghost
Barbarians
Royal Ghost Goblins Spear Goblins Knight Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Guards Goblins Spear Goblins Royal Ghost
Knight Rocket Royal Ghost
Barbarians Guards Goblins Spear Goblins Knight Rocket
Rocket Guards Knight Barbarians
Barbarians Knight Guards
Rocket
Rocket Guards Goblins Spear Goblins Knight Barbarians
Knight Barbarians
Rocket Goblins Spear Goblins Knight Barbarians
Barbarians Guards
Knight Barbarians Guards
Rocket Barbarians Guards
Barbarians Rocket Knight Guards
Barbarians
Barbarians Guards Goblins Spear Goblins Knight Rocket
Barbarians Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Guards Royal Ghost
Royal Ghost
Rocket
Knight Barbarians Rocket Guards
Rocket
Spear Goblins Rocket
Rocket Goblins Guards
Rocket Knight
Rocket
Rocket Knight
Rocket
Rocket Spear Goblins
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Barbarians
Royal Ghost
Rocket
Rocket Guards
Rocket
Rocket
Rocket
Spear Goblins Barbarians Rocket Guards
Rocket
Knight Rocket
Rocket
Rocket Guards
Rocket
Rocket Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: