My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Valkyrie Witch Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Minion Horde Valkyrie Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Prince
Giant Snowball
Spear Goblins Barbarians Minion Horde Musketeer Witch
Zap
Spear Goblins Minion Horde Witch Prince
Barbarian Barrel
Spear Goblins Barbarians Musketeer Valkyrie Witch Royal Ghost
The Log
Spear Goblins Barbarians Musketeer Witch Prince
Earthquake
Spear Goblins Barbarians Witch
Arrows
Spear Goblins Minion Horde Witch
Royal Delivery
Spear Goblins Barbarians Minion Horde Musketeer Valkyrie Witch Prince Royal Ghost
Fireball
Barbarians Minion Horde Musketeer Witch
Poison
Spear Goblins Barbarians Minion Horde Musketeer Witch
Lightning
Musketeer Valkyrie Witch Prince
Rocket
Barbarians Minion Horde Musketeer Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Royal Ghost Musketeer Valkyrie Barbarians Minion Horde Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Royal Ghost Musketeer Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Prince Royal Ghost
Barbarians
Minion Horde
Prince
Musketeer
Valkyrie Prince Royal Ghost
Valkyrie
Spear Goblins Musketeer Prince Witch Royal Ghost
Witch
Valkyrie Prince Royal Ghost
Prince
Valkyrie Spear Goblins Minion Horde Musketeer Witch Royal Ghost
Royal Ghost
Spear Goblins Musketeer Valkyrie Witch Prince

Defense Synergies 1 11

Spear Goblins
Barbarians Musketeer Valkyrie Prince Royal Ghost
Barbarians
Spear Goblins Minion Horde
Minion Horde
Barbarians
Musketeer
Valkyrie Spear Goblins Royal Ghost
Valkyrie
Musketeer Spear Goblins Witch Prince
Witch
Valkyrie Prince Royal Ghost
Prince
Spear Goblins Valkyrie Witch
Royal Ghost
Spear Goblins Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Musketeer Valkyrie
Barbarians Minion Horde Musketeer Valkyrie Witch Prince
Barbarians Minion Horde Witch Prince Musketeer Valkyrie
Barbarians Minion Horde Witch Prince Musketeer Valkyrie
Barbarians Valkyrie Prince
Spear Goblins Musketeer Valkyrie Royal Ghost
Minion Horde Musketeer Spear Goblins Witch
Barbarians Musketeer Valkyrie
Barbarians Minion Horde Witch Musketeer Prince
Spear Goblins Barbarians Minion Horde Musketeer Valkyrie Prince Royal Ghost
Barbarians Minion Horde Valkyrie Witch Spear Goblins Musketeer Royal Ghost
Minion Horde Musketeer Spear Goblins Witch
Barbarians Minion Horde Prince Musketeer Valkyrie Witch
Valkyrie Barbarians Minion Horde Witch Prince Royal Ghost
Barbarians Minion Horde Prince
Barbarians Minion Horde Prince
Barbarians Minion Horde Musketeer Valkyrie Witch Prince
Spear Goblins Barbarians Minion Horde Musketeer Valkyrie Witch Prince Royal Ghost
Valkyrie Witch Spear Goblins Barbarians Musketeer Royal Ghost
Barbarians Musketeer Prince
Valkyrie Royal Ghost Spear Goblins Barbarians Minion Horde Musketeer Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Spear Goblins Witch Prince Royal Ghost
Musketeer Valkyrie Prince Royal Ghost
Barbarians Spear Goblins Minion Horde Musketeer Valkyrie Witch Prince
Valkyrie Prince Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Valkyrie Witch Prince
Minion Horde Musketeer Witch
Prince Spear Goblins Barbarians Minion Horde Musketeer Valkyrie Witch
Barbarians Minion Horde Valkyrie Prince
Minion Horde Spear Goblins Barbarians Valkyrie Witch Prince
Witch Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Valkyrie Witch Prince
Barbarians Valkyrie Prince
Barbarians Prince Minion Horde Valkyrie Witch
Barbarians Minion Horde Musketeer Valkyrie Witch
Barbarians Witch Spear Goblins Minion Horde Musketeer Valkyrie Prince
Valkyrie Barbarians Minion Horde Musketeer Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Valkyrie Royal Ghost
Musketeer Royal Ghost
Minion Horde
Barbarians Musketeer Valkyrie Prince
Minion Horde Valkyrie
Spear Goblins Minion Horde Musketeer Witch
Minion Horde Musketeer Witch
Minion Horde Musketeer Prince
Minion Horde Musketeer Valkyrie Prince
Musketeer
Musketeer
Minion Horde Musketeer
Musketeer Prince
Spear Goblins Minion Horde Musketeer Witch
Minion Horde Musketeer
Minion Horde
Musketeer Prince
Valkyrie Witch
Minion Horde Musketeer Prince
Musketeer Prince
Barbarians Minion Horde Musketeer
Valkyrie Witch
Minion Horde Witch
Musketeer Witch Royal Ghost
Musketeer Witch Prince
Musketeer
Minion Horde Musketeer Witch
Minion Horde Musketeer Witch
Minion Horde
Minion Horde Musketeer
Minion Horde
Minion Horde Prince
Minion Horde Spear Goblins Barbarians Musketeer Witch Prince
Musketeer Witch
Minion Horde Musketeer Valkyrie Prince
Musketeer
Minion Horde Musketeer Prince
Minion Horde Musketeer Witch
Musketeer Witch
Musketeer Witch Prince Royal Ghost

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