My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Guards
Giant Snowball
Spear Goblins Barbarians Hog Rider Guards
Zap
Spear Goblins Guards
Barbarian Barrel
Spear Goblins Barbarians Guards
The Log
Spear Goblins Barbarians Hog Rider Guards
Earthquake
Spear Goblins Barbarians Hog Rider Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Barbarians Hog Rider Guards
Fireball
Barbarians Hog Rider
Poison
Spear Goblins Barbarians Guards
Lightning
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Tornado Freeze Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Guards Tornado Hog Rider Freeze Poison Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Guards Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap
Zap
Hog Rider Tornado Spear Goblins Guards Freeze Poison
Barbarians
Hog Rider
Hog Rider
Spear Goblins Zap Freeze Barbarians Guards Tornado Poison
Guards
Zap Hog Rider
Tornado
Zap Hog Rider Freeze Poison
Freeze
Hog Rider Zap Tornado Poison
Poison
Zap Hog Rider Tornado Freeze

Defense Synergies 0 10

Spear Goblins
Zap Barbarians Guards Poison
Zap
Spear Goblins Barbarians Guards Tornado Poison
Barbarians
Spear Goblins Zap
Hog Rider
Guards
Spear Goblins Zap Poison
Tornado
Zap Poison
Freeze
Poison
Spear Goblins Zap Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Barbarians Zap
Barbarians Tornado Freeze
Barbarians Guards
Barbarians Tornado Poison
Tornado Freeze Spear Goblins Zap Guards
Tornado Spear Goblins Zap Freeze Poison
Zap Barbarians Poison
Barbarians Tornado
Guards Tornado Spear Goblins Barbarians
Barbarians Guards Poison Spear Goblins Zap Tornado Freeze
Spear Goblins Zap Tornado Poison
Barbarians Zap Guards Freeze
Zap Barbarians Guards Tornado Freeze Poison
Barbarians
Barbarians Tornado Zap Freeze
Barbarians Tornado Poison
Spear Goblins Zap Barbarians Guards Tornado
Zap Tornado Freeze Poison Spear Goblins Barbarians Guards
Barbarians Tornado
Spear Goblins Barbarians Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Spear Goblins Zap
Poison Zap
Barbarians Guards Spear Goblins Zap
Guards Zap Barbarians Tornado
Barbarians Guards
Poison Zap Tornado Freeze
Guards Spear Goblins Barbarians
Barbarians
Zap Freeze Spear Goblins Barbarians Tornado Poison
Barbarians Guards
Barbarians Guards
Zap Barbarians Guards Tornado Poison
Barbarians Guards
Barbarians
Barbarians Guards Spear Goblins Zap Tornado Freeze Poison
Poison Zap Barbarians Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Freeze
Poison Zap Tornado
Poison
Barbarians Guards Freeze Poison
Poison Zap
Poison Spear Goblins Zap Tornado Freeze
Tornado Poison
Poison Zap Tornado Freeze
Poison Zap Tornado
Guards Tornado Poison
Poison Zap Tornado
Poison Zap Tornado
Poison
Freeze Poison
Zap Poison
Spear Goblins Zap Poison
Poison
Tornado Freeze Poison
Zap Poison
Zap Tornado Poison
Poison
Tornado Poison
Tornado
Zap Barbarians Poison
Zap Tornado Freeze Poison
Poison Zap Tornado
Zap Tornado Poison
Poison Zap Tornado
Poison Zap Tornado
Zap Guards Freeze Poison
Poison Zap
Zap Freeze Poison
Poison
Zap Spear Goblins Barbarians Guards Freeze
Poison Zap Tornado
Freeze
Poison
Zap Poison
Zap Tornado Poison
Zap Guards Tornado Freeze Poison
Zap Tornado Poison
Poison Zap Tornado Freeze

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