My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Valkyrie Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant
Giant Snowball
Spear Goblins Barbarians Musketeer Baby Dragon
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Barbarians Musketeer Valkyrie
The Log
Spear Goblins Barbarians Musketeer
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Barbarians Musketeer Valkyrie Baby Dragon
Fireball
Barbarians Musketeer Baby Dragon
Poison
Spear Goblins Barbarians Musketeer
Lightning
Musketeer Valkyrie Baby Dragon
Rocket
Barbarians Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Fireball Musketeer Valkyrie Baby Dragon Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Rage Fireball Musketeer

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Giant Baby Dragon
Barbarians
Fireball
Giant Baby Dragon
Musketeer
Valkyrie Giant Baby Dragon
Valkyrie
Spear Goblins Musketeer Giant Baby Dragon
Giant
Musketeer Rage Spear Goblins Fireball Valkyrie Baby Dragon
Rage
Giant
Baby Dragon
Spear Goblins Fireball Musketeer Valkyrie Giant

Defense Synergies 1 8

Spear Goblins
Barbarians Musketeer Valkyrie Baby Dragon
Barbarians
Spear Goblins
Fireball
Musketeer Valkyrie
Musketeer
Valkyrie Spear Goblins Fireball Baby Dragon
Valkyrie
Musketeer Spear Goblins Fireball Baby Dragon
Giant
Rage
Baby Dragon
Spear Goblins Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Musketeer Valkyrie Baby Dragon
Barbarians Musketeer Valkyrie
Barbarians Musketeer Valkyrie
Barbarians Musketeer Valkyrie
Barbarians Fireball Valkyrie
Fireball Spear Goblins Musketeer Valkyrie Baby Dragon
Musketeer Spear Goblins Fireball Baby Dragon
Barbarians Fireball Musketeer Valkyrie Baby Dragon
Barbarians Musketeer
Spear Goblins Barbarians Musketeer Valkyrie
Barbarians Valkyrie Spear Goblins Fireball Musketeer Baby Dragon
Musketeer Spear Goblins Fireball Baby Dragon
Barbarians Fireball Musketeer Valkyrie
Fireball Valkyrie Barbarians Baby Dragon
Barbarians
Barbarians Fireball
Barbarians Fireball Musketeer Valkyrie
Fireball Spear Goblins Barbarians Musketeer Valkyrie Baby Dragon
Valkyrie Baby Dragon Spear Goblins Barbarians Fireball Musketeer
Barbarians Musketeer
Valkyrie Spear Goblins Barbarians Fireball Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Spear Goblins Fireball
Fireball Musketeer Valkyrie Baby Dragon
Barbarians Spear Goblins Musketeer Valkyrie
Valkyrie Barbarians Fireball Musketeer
Barbarians Musketeer Valkyrie
Fireball Musketeer Baby Dragon
Spear Goblins Barbarians Fireball Musketeer Valkyrie
Barbarians Valkyrie
Spear Goblins Barbarians Fireball Valkyrie Baby Dragon
Barbarians Musketeer
Barbarians Musketeer Valkyrie
Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie
Barbarians Fireball Musketeer Valkyrie Baby Dragon
Barbarians Spear Goblins Fireball Musketeer Valkyrie Baby Dragon
Valkyrie Barbarians Fireball Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Barbarians Fireball Musketeer Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Spear Goblins Musketeer Baby Dragon
Musketeer Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Musketeer
Fireball Musketeer Valkyrie
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Spear Goblins Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Fireball Musketeer Baby Dragon
Fireball Valkyrie Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Barbarians Fireball Musketeer Baby Dragon
Fireball Valkyrie Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball
Spear Goblins Barbarians Fireball Musketeer
Fireball Musketeer Baby Dragon
Fireball
Fireball Musketeer Valkyrie Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball Musketeer Baby Dragon

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