My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Hut Wizard Barbarian Hut Elixir Collector Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Barbarians Goblin Hut Witch Princess
Zap
Spear Goblins Goblin Hut Witch Princess
Barbarian Barrel
Spear Goblins Barbarians Goblin Hut Wizard Barbarian Hut Witch Princess
The Log
Spear Goblins Barbarians Goblin Hut Barbarian Hut Witch Princess
Earthquake
Spear Goblins Barbarians Goblin Hut Barbarian Hut Elixir Collector Witch
Arrows
Spear Goblins Goblin Hut Witch Princess
Royal Delivery
Spear Goblins Barbarians Goblin Hut Wizard Witch Princess
Fireball
Barbarians Goblin Hut Wizard Barbarian Hut Elixir Collector Witch Princess
Poison
Spear Goblins Barbarians Goblin Hut Wizard Barbarian Hut Elixir Collector Witch Princess
Lightning
Goblin Hut Wizard Barbarian Hut Elixir Collector Witch
Rocket
Barbarians Goblin Hut Wizard Barbarian Hut Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Collector Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Princess Barbarians Goblin Hut Wizard Witch Barbarian Hut Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Spear Goblins Princess Barbarians Goblin Hut

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Hut Goblin Hut Princess
Barbarians
Goblin Hut
Spear Goblins Barbarian Hut
Wizard
Barbarian Hut
Spear Goblins Goblin Hut Princess
Elixir Collector
Witch
Princess
Spear Goblins Barbarian Hut

Defense Synergies 0 6

Spear Goblins
Barbarians Goblin Hut Barbarian Hut
Barbarians
Spear Goblins
Goblin Hut
Spear Goblins Wizard Barbarian Hut
Wizard
Goblin Hut
Barbarian Hut
Spear Goblins Goblin Hut Princess
Elixir Collector
Witch
Princess
Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Goblin Hut Wizard
Barbarians Barbarian Hut Goblin Hut Witch
Barbarians Goblin Hut Barbarian Hut Witch
Barbarians Goblin Hut Barbarian Hut Witch
Barbarians Princess
Spear Goblins
Spear Goblins Goblin Hut Wizard Barbarian Hut Witch Princess
Barbarian Hut Barbarians
Barbarians Barbarian Hut Witch Goblin Hut Princess
Spear Goblins Barbarians
Barbarians Witch Spear Goblins Goblin Hut Wizard Princess
Spear Goblins Goblin Hut Wizard Barbarian Hut Witch Princess
Barbarians Goblin Hut Barbarian Hut Wizard Witch
Wizard Barbarian Hut Barbarians Goblin Hut Witch Princess
Barbarians Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Goblin Hut
Barbarians Wizard Barbarian Hut Goblin Hut Witch
Spear Goblins Barbarians Goblin Hut Wizard Barbarian Hut Witch
Wizard Witch Spear Goblins Barbarians Goblin Hut Barbarian Hut Princess
Barbarians Barbarian Hut Goblin Hut
Wizard Spear Goblins Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Spear Goblins Goblin Hut Witch
Wizard
Barbarians Spear Goblins Goblin Hut Barbarian Hut Witch
Barbarians Barbarian Hut
Barbarians Barbarian Hut Goblin Hut Witch
Wizard Goblin Hut Witch Princess
Spear Goblins Barbarians Goblin Hut Barbarian Hut Witch
Barbarians Barbarian Hut
Spear Goblins Barbarians Goblin Hut Barbarian Hut Witch
Witch Barbarians Goblin Hut Barbarian Hut
Barbarians Goblin Hut Witch
Barbarians
Barbarians Wizard Barbarian Hut Witch
Wizard Barbarians Barbarian Hut Witch Princess
Barbarians Goblin Hut Witch Spear Goblins Barbarian Hut
Barbarians Goblin Hut Wizard Barbarian Hut Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Barbarian Hut
Princess
Goblin Hut Barbarian Hut
Barbarians Barbarian Hut
Wizard
Wizard Spear Goblins Witch Princess
Wizard Witch Princess
Wizard Barbarian Hut Princess
Wizard
Wizard Princess
Wizard Princess
Goblin Hut Barbarian Hut Princess
Princess
Princess Goblin Hut Barbarian Hut
Spear Goblins Goblin Hut Wizard Barbarian Hut Witch Princess
Goblin Hut Wizard Barbarian Hut Princess
Wizard Princess
Wizard Witch Princess
Wizard Princess
Barbarians Barbarian Hut
Wizard Witch Princess
Witch
Wizard Witch Princess
Wizard Witch Princess
Wizard Witch Princess
Goblin Hut Wizard Witch
Wizard
Princess
Wizard Princess
Spear Goblins Barbarians Goblin Hut Barbarian Hut Witch Princess
Wizard Witch Princess
Wizard Princess
Wizard Princess
Witch Princess
Witch Princess
Witch Princess

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